Hi, i want to make a spell base on cluster rockets, using stormbolt hammers as missiles (that i know how...), and i want the effect of the spell to be like the hammers are falling from the sky such as the shards from blizzard spell. Any idea how to do that?
How can I make an ability based of "item illusions" spell that casts more than one illusion and gives a specific pasive skill to them(like slow in my case)?
I can't find the spell in the order unit trigger so i can't use dummy cast.
Thanks in advance!
Hi, I want to make a chain manaburn spell, but i don't know some things:
- what base spell should i use? (chainlightning or manaburn?)
- how should the trigger look like?
Thanks in advance.
I'm trying to create a spell that does damage in a line between the caster and the targeted point, in the same time teleporting the caster to the targeted point, but i got some bugs and i think I'm doing it the wrong way...
Anny ideas how to do it right ?
Untitled Trigger 002
Events...
I've got a problem, i have imported a new icon on my map, and when i set it for my ability it goes well until I press the menu button(f10), then it will become a green square.
What's the problem? Pls help.
I want to create a spell similar to Flare from clockwerk goblin (dota), but i don't know how to gain vision of the missile.
Anny help pls :D:D?
Edit: Srry for posting in the wrong section:(
Hy, i want to know how can i combine 2 pasive abilities (in my case Unholy Aura with Trueshot Aura, so i can obtain HP regen and damage bonus), in one single passive skill.
I kinda did a pasive Bladestorm based ablity, but im not satisfied about it...
Its has some small bugs.
Here's how its the trigger:
BladeDance
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) has buff Blade Dance ) Equal to True
Actions
Set Dance...
I want to make an ability based of Defend (footman ability), and it should reduce both ranged and melee attacks(melee reduction is the problem). How can i do that?
Hy, i got a problem with my spell...
The spell : Shadowstep - works the same as blink but only on units
I want to add a slow effect to my spell.
Here's how far i got:function Trig_Shadowstep_Conditions takes nothing returns boolean
if ( not ( GetSpellAbilityId() == 'A008' ) ) then...