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    HammerFall Spell

    Hi, i want to make a spell base on cluster rockets, using stormbolt hammers as missiles (that i know how...), and i want the effect of the spell to be like the hammers are falling from the sky such as the shards from blizzard spell. Any idea how to do that?
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    Illusion ability

    How can I make an ability based of "item illusions" spell that casts more than one illusion and gives a specific pasive skill to them(like slow in my case)? I can't find the spell in the order unit trigger so i can't use dummy cast. Thanks in advance!
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    chain manaburn

    Hi, I want to make a chain manaburn spell, but i don't know some things: - what base spell should i use? (chainlightning or manaburn?) - how should the trigger look like? Thanks in advance.
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    Linear damage between 2 points

    I'm trying to create a spell that does damage in a line between the caster and the targeted point, in the same time teleporting the caster to the targeted point, but i got some bugs and i think I'm doing it the wrong way... Anny ideas how to do it right ? Untitled Trigger 002 Events...
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    ability buttons

    I've got a problem, i have imported a new icon on my map, and when i set it for my ability it goes well until I press the menu button(f10), then it will become a green square. What's the problem? Pls help.
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    Missile view

    I want to create a spell similar to Flare from clockwerk goblin (dota), but i don't know how to gain vision of the missile. Anny help pls :D:D? Edit: Srry for posting in the wrong section:(
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    How to combine passive abilities ?

    Hy, i want to know how can i combine 2 pasive abilities (in my case Unholy Aura with Trueshot Aura, so i can obtain HP regen and damage bonus), in one single passive skill.
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    Passive Bladestorm

    I kinda did a pasive Bladestorm based ablity, but im not satisfied about it... Its has some small bugs. Here's how its the trigger: BladeDance Events Unit - A unit Is attacked Conditions ((Attacking unit) has buff Blade Dance ) Equal to True Actions Set Dance...
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    Unit movement reduction trigger

    Hy, is there anny way to make a trigger to reduce a hero's movement speed by X% when a specific ability learned?
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    Problem with my spell

    I want to make an ability based of Defend (footman ability), and it should reduce both ranged and melee attacks(melee reduction is the problem). How can i do that?
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    Defensive Stance

    I want to make this spell based on the Defend ability from footman, but i don't know how to make it reduce melee damage. Help pls :D!
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    Small question

    Can a dummy cast custom made spells?. And if its true how:D?
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    Shadowstep

    Hy, i got a problem with my spell... The spell : Shadowstep - works the same as blink but only on units I want to add a slow effect to my spell. Here's how far i got:function Trig_Shadowstep_Conditions takes nothing returns boolean if ( not ( GetSpellAbilityId() == 'A008' ) ) then...
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