Search results

  1. W

    Condition - Unit of Type Within Range

    I'm trying to create a condition that checks to make sure a specific type of unit is currently within a set region. I can't seem to find a way to do this, however, only to check if a specific unit (not just a type) is within the region. I'm sure I'm missing something easy here... The closest...
  2. W

    Giant Shadows in Middle of Map

    I was trying to add some cliffs to a new map, wasn't doing anything out of the ordinary, but for some reason it began painting "out of camera bounds" areas, which are heavily shadowed. Removing the cliffs did not remove the shadows or stop the game from considering the area outside of the...
  3. W

    Condition fo Unit Being Alive

    Is there a condition to tell if a particular unit still exists? I have a trigger that begins looping some actions when a particular type of building is built, but I want the loop to stop if that building gets destroyed. I can't seem to find any way to check if it's still alive. Any ideas?
  4. W

    Organizing Unit and Upgrade IDs

    I have a couple triggers that check unit types or upgrades in their conditions. While this is easy to read in GUI: Conditions (Researched tech-type) Equal to MyUpgrade When converted to JASS, the unit or upgrade's string ID is used: if ( not ( GetResearched() == 'R001' )...
  5. W

    Help With Editing war3map.j

    I've been through every intro map making tutorial I can find, and while many of them are great at explaining the workings of JASS, I can't seem to find one that explains how to directly edit a map in it. I've reached the point where using the regular map editor to create triggers is very...
Top