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  1. tuantai120

    Lag

    i cant see any leaks in my code , please have a look at my code :D scope nhienmocdaophap initializer Init globals private constant integer NMDP = 'A00L' private constant integer nmdp1 = 'h004' private constant string SFX = "FreezingRing.mdx" private constant real Period...
  2. tuantai120

    Spell Burning Slash

    An Ultimate Spell of Trunks from DBZ Budokai Project . Type : vJass - MUI - leakless Trunks slashes the opponent multiple times, chopping them up into bits. Finally, Future Trunks draws his hand back and brings it forward to fire a yellow energy wave at the opponent, inflicting a high amount...
  3. tuantai120

    play many animations in a timer (0.04s) ?

    play many animations in a timer (0.04s) and Missing : endblock ? i really dont know how to play many animations in a timer :( ex : play animations "attack" and "spell" many times set d.random = GetRandomInt(1,3) set d.random = d.random + 1 if d.random == 1 then call...
  4. tuantai120

    Pick unit group in a line ?

    I really dont know how to pick unit group in a straight line :( are there any functions or ways to pick unit group in a line ? :(
  5. tuantai120

    SetUnitFlyHeight

    please have a look at my code , specially the code SetUnitFlyHeight after d.time > 4 , i want to when d.time >4 then SetUnitFlyeHeight of p and d.dummy to 0 , but it's doesn't work , please help me fix that bug :(( scope sphere initializer Init globals private constant integer SID =...
  6. tuantai120

    Xecast

    I dont know how to use xecast :( please teach me how to use xecast :D thanks very much :)
  7. tuantai120

    Help me : Group doesn't work

    I've just made this spell , i have a problem in my code that picked unit doesn't move or be damaged this is my code : scope tornado initializer Init globals private constant integer SID = 'A001' private constant integer DID = 'h000' private constant string SFX =...
  8. tuantai120

    Spell problem

    How to get angle from caster unit to picked unit in this case ? scope thunderclap initializer Init globals private constant integer SID = 'A000' private constant integer SDID = 'A001' private constant integer DID = 'h000' private constant string SFX =...
  9. tuantai120

    Need Help , The spell never stop :(

    Please help me , problem is when cast spell into target , it makes target move but never stop scope lk initializer Init globals private constant integer SID = 'A003' private constant integer DID = 'h000' private constant string SFX =...
  10. tuantai120

    Help me about Hastable

    Hashtable - Save Handle OfKnockBackTarget as (Key target) of (Key (Target unit of ability being cast)) in Hashtable_Single i cant see where is (Target unit of ability being cast) , when i clicking into (Target unit of ability being cast) , appear this
  11. tuantai120

    Random Effect at Point

    how to make a spell with create random effect around x,y of caster ????
  12. tuantai120

    vJass need help

    How to make the dummy move like this with x , y and TT ??? thanks very much
  13. tuantai120

    Need Help

    scope Ice initializer Init globals private constant integer Spell_ID = 'A000' private constant integer Dummy_ID = 'h000' private constant string SFX = "Abilities\\Spells\\NightElf\\Blink\\BlinkCaster.mdl" private constant real dist = 800. endglobals struct Ice...
  14. tuantai120

    Need Help chapter 3

    I want to make a spell Ice Wall but i dont know how to do scope Ice initializer Init globals private constant integer SID = 'A000' private constant integer DID = 'h000' private constant integer max = 5 private constant real Distance = 500. private constant real...
  15. tuantai120

    Need help ( newbie )

    i want to make a dummy move around caster but it not work , i use CS data here is the code : scope Shield initializer Init globals private constant integer Spell_ID = 'A000' private constant integer Dummy_ID = 'h000' private constant real Interval = 0.04 private constant...
  16. tuantai120

    Need help ( newbie )

    function xy takes nothing returns nothing local unit caster = GetTriggerUnit() local location point1 = GetUnitLoc(caster) local real x = GetLocationX(point1) local real y = GetLocationY(point1) endfunction what is X and Y ???? , how does it work??? btw , how to make...
  17. tuantai120

    Need help

    i just learn jass , i need tut make spell slide , jass not vjass :D thx very much
  18. tuantai120

    Help - Spell not working

    Charge Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Charge Actions Set Charge_Caster[Charge_MuiCount] = (Triggering unit) Set Charge_Target[Charge_MuiCount] = (Target unit of ability being cast)...
  19. tuantai120

    Hero Selection by Clicking

    i need trigger pick hero by click mouse like x hero :) trigger must be GUI :D thx very much
  20. tuantai120

    Help me , unit move circle has error

    Hi everybody , i have make a spell move unit with circle from cast to target point like Wild Axes but in this it move from target point to cast. I don't understand why :confused: this is trigger , please help me Wild Axes Events Unit - A unit Begins casting an ability...
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