i cant see any leaks in my code , please have a look at my code :D
scope nhienmocdaophap initializer Init
globals
private constant integer NMDP = 'A00L'
private constant integer nmdp1 = 'h004'
private constant string SFX = "FreezingRing.mdx"
private constant real Period...
An Ultimate Spell of Trunks from DBZ Budokai Project .
Type : vJass - MUI - leakless
Trunks slashes the opponent multiple times, chopping them up into bits. Finally, Future Trunks draws his hand back and brings it forward to fire a yellow energy wave at the opponent, inflicting a high amount...
play many animations in a timer (0.04s) and Missing : endblock ?
i really dont know how to play many animations in a timer :(
ex : play animations "attack" and "spell" many times
set d.random = GetRandomInt(1,3)
set d.random = d.random + 1
if d.random == 1 then
call...
please have a look at my code , specially the code SetUnitFlyHeight after d.time > 4 , i want to when d.time >4 then SetUnitFlyeHeight of p and d.dummy to 0 , but it's doesn't work , please help me fix that bug :((
scope sphere initializer Init
globals
private constant integer SID =...
I've just made this spell , i have a problem in my code that picked unit doesn't move or be damaged
this is my code :
scope tornado initializer Init
globals
private constant integer SID = 'A001'
private constant integer DID = 'h000'
private constant string SFX =...
How to get angle from caster unit to picked unit in this case ?
scope thunderclap initializer Init
globals
private constant integer SID = 'A000'
private constant integer SDID = 'A001'
private constant integer DID = 'h000'
private constant string SFX =...
Please help me , problem is when cast spell into target , it makes target move but never stop
scope lk initializer Init
globals
private constant integer SID = 'A003'
private constant integer DID = 'h000'
private constant string SFX =...
Hashtable - Save Handle OfKnockBackTarget as (Key target) of (Key (Target unit of ability being cast)) in Hashtable_Single
i cant see where is (Target unit of ability being cast) , when i clicking into (Target unit of ability being cast) , appear this
I want to make a spell Ice Wall
but i dont know how to do
scope Ice initializer Init
globals
private constant integer SID = 'A000'
private constant integer DID = 'h000'
private constant integer max = 5
private constant real Distance = 500.
private constant real...
i want to make a dummy move around caster but it not work , i use CS data
here is the code :
scope Shield initializer Init
globals
private constant integer Spell_ID = 'A000'
private constant integer Dummy_ID = 'h000'
private constant real Interval = 0.04
private constant...
function xy takes nothing returns nothing
local unit caster = GetTriggerUnit()
local location point1 = GetUnitLoc(caster)
local real x = GetLocationX(point1)
local real y = GetLocationY(point1)
endfunction
what is X and Y ???? , how does it work???
btw , how to make...
Charge
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Charge
Actions
Set Charge_Caster[Charge_MuiCount] = (Triggering unit)
Set Charge_Target[Charge_MuiCount] = (Target unit of ability being cast)...
Hi everybody , i have make a spell move unit with circle from cast to target point like Wild Axes
but in this it move from target point to cast.
I don't understand why :confused:
this is trigger , please help me
Wild Axes
Events
Unit - A unit Begins casting an ability...