Help me , unit move circle has error

tuantai120

Cool Member
Reaction score
1
Hi everybody , i have make a spell move unit with circle from cast to target point like Wild Axes
but in this it move from target point to cast.
I don't understand why :confused:
this is trigger , please help me
Trigger:
  • Wild Axes
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Wild Axes
    • Actions
      • Set WildAxes_Count = (WildAxes_Count + 1)
      • Set WildAxes_Cast[WildAxes_Count] = (Triggering unit)
      • Set WildAxes_Point[0] = (Position of WildAxes_Cast[WildAxes_Count])
      • Set WildAxes_Point[1] = (Target point of ability being cast)
      • Set WildAxes_Angle[WildAxes_Count] = (Angle from WildAxes_Point[0] to WildAxes_Point[1])
      • Set WildAxes_Distance[WildAxes_Count] = (Distance between WildAxes_Point[0] and WildAxes_Point[1])
      • Set WildAxes_Tick[WildAxes_Count] = 25
      • Unit - Create 1 Dummy for (Owner of WildAxes_Cast[WildAxes_Count]) at WildAxes_Point[0] facing WildAxes_Angle[WildAxes_Count] degrees
      • Set WildAxes_Dummy[WildAxes_Count] = (Last created unit)
      • Unit - Add a 1.00 second Generic expiration timer to WildAxes_Dummy[WildAxes_Count]
      • Unit - Create 1 Dummy for (Owner of WildAxes_Cast[WildAxes_Count]) at WildAxes_Point[0] facing WildAxes_Angle[WildAxes_Count] degrees
      • Set WildAxes_Dummy2[WildAxes_Count] = (Last created unit)
      • Unit - Add a 1.00 second Generic expiration timer to WildAxes_Dummy2[WildAxes_Count]
      • Custom script: call RemoveLocation (udg_WildAxes_Point[0])
      • Custom script: call RemoveLocation (udg_WildAxes_Point[1])

Trigger:
  • Move Circle
    • Events
      • Time - Every 0.04 seconds of game time
    • Conditions
    • Actions
      • For each (Integer WildAxes_Integer) from 1 to WildAxes_Count, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • WildAxes_Tick[WildAxes_Integer] Equal to 0
            • Then - Actions
              • Set WildAxes_Count = (WildAxes_Count - 1)
              • For each (Integer B) from WildAxes_Integer to WildAxes_Count, do (Actions)
                • Loop - Actions
                  • Set WildAxes_A[(Integer B)] = WildAxes_A[((Integer B) + 1)]
                  • Set WildAxes_Angle[(Integer B)] = WildAxes_Angle[((Integer B) + 1)]
                  • Set WildAxes_B[(Integer B)] = WildAxes_B[((Integer B) + 1)]
                  • Set WildAxes_Cast[(Integer B)] = WildAxes_Cast[((Integer B) + 1)]
                  • Set WildAxes_Distance[(Integer B)] = WildAxes_Distance[((Integer B) + 1)]
                  • Set WildAxes_Dummy[(Integer B)] = WildAxes_Dummy[((Integer B) + 1)]
                  • Set WildAxes_Dummy2[(Integer B)] = WildAxes_Dummy2[((Integer B) + 1)]
                  • Set WildAxes_Tick[(Integer B)] = WildAxes_Tick[((Integer B) + 1)]
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • WildAxes_Tick[WildAxes_Integer] Greater than 0
            • Then - Actions
              • Set WildAxes_Tick[WildAxes_Integer] = (WildAxes_Tick[WildAxes_Integer] - 1)
              • Set WildAxes_Point[0] = (Position of WildAxes_Cast[WildAxes_Integer])
              • Set WildAxes_Point[1] = (Target point of ability being cast)
              • Set WildAxes_Distance[WildAxes_Integer] = (Distance between WildAxes_Point[0] and WildAxes_Point[1])
              • Set WildAxes_A[WildAxes_Integer] = (WildAxes_Distance[WildAxes_Integer] x (Sin((3.60 x (Real(WildAxes_Tick[WildAxes_Integer]))))))
              • Set WildAxes_B[WildAxes_Integer] = (250.00 x (Sin((7.20 x (Real(WildAxes_Tick[WildAxes_Integer]))))))
              • Set WildAxes_c = (WildAxes_Point[0] offset by WildAxes_A[WildAxes_Integer] towards WildAxes_Angle[WildAxes_Integer] degrees)
              • Set WildAxes_C = (WildAxes_c offset by WildAxes_B[WildAxes_Integer] towards (WildAxes_Angle[WildAxes_Integer] + 90.00) degrees)
              • Unit - Move WildAxes_Dummy[WildAxes_Integer] instantly to WildAxes_C
              • Set WildAxes_C = (WildAxes_c offset by WildAxes_B[WildAxes_Integer] towards (WildAxes_Angle[WildAxes_Integer] - 90.00) degrees)
              • Unit - Move WildAxes_Dummy2[WildAxes_Integer] instantly to WildAxes_C
              • Custom script: call RemoveLocation (udg_WildAxes_C)
              • Set WildAxes_Point[2] = (Position of WildAxes_Dummy[WildAxes_Integer])
              • Set WildAxes_Point[3] = (Position of WildAxes_Dummy2[WildAxes_Integer])
              • Set WildAxes_Group = (Units within 100.00 of WildAxes_Point[2] matching ((((Matching unit) belongs to an enemy of (Owner of WildAxes_Cast[WildAxes_Integer])) Equal to True) and (((Matching unit) is in WildAxes_Group) Equal to False)))
              • Set WildAxes_Group2 = (Units within 100.00 of WildAxes_Point[3] matching ((((Matching unit) belongs to an enemy of (Owner of WildAxes_Cast[WildAxes_Integer])) Equal to True) and (((Matching unit) is in WildAxes_Group2) Equal to False)))
              • Unit Group - Pick every unit in WildAxes_Group and do (Actions)
                • Loop - Actions
                  • Unit - Cause WildAxes_Dummy[WildAxes_Integer] to damage (Picked unit), dealing 250.00 damage of attack type Spells and damage type Normal
              • Custom script: call DestroyGroup (udg_WildAxes_Group)
              • Unit Group - Pick every unit in WildAxes_Group2 and do (Actions)
                • Loop - Actions
                  • Unit - Cause WildAxes_Dummy2[WildAxes_Integer] to damage (Picked unit), dealing 250.00 damage of attack type Spells and damage type Normal
              • Custom script: call DestroyGroup (udg_WildAxes_Group2)
              • Custom script: call RemoveLocation (udg_WildAxes_Point[2])
              • Custom script: call RemoveLocation (udg_WildAxes_Point[3])
            • Else - Actions
 

Attachments

  • Wild Axes.w3x
    20.9 KB · Views: 73
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top