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  1. M

    Alternating unit Walking and Running

    I'm trying to run some triggers to make a unit use both his walk and run animations. To begin, I'm using a Mouse Movement system, so that when the left button is clicked, the unit moves in that direction, and continues to move while the left click is held. What I'd like to do is make it so...
  2. M

    NewGen version history?

    I'm almost certain it wasn't WEU, because when I was looking for an editor to start this map I read all sorts of stories about WEU corrupting maps. I hunted WEU down anyway to see it, and it is definitely not program I was using at the time. I remember using JassHelper and Grimoire, which I'm...
  3. M

    NewGen version history?

    Ok, so like many people I got hit by file troubles when blizz patched 1.24 and newgen seemed to stop opening files. I read through about 1000 posts of people with similar problems and the many fixes to opening and tesing old maps with newgen 1.5d, but my problem wasn't as easy as disabling a...
  4. M

    What is Point Value?

    Cool, thanks a bunch guys, that's exactly what I wanted to know.
  5. M

    What is Point Value?

    Very quick question: What is "Point Value," as found in the Unit/Object Editor? Is it like an integer value that is only used in triggers, like setting the custom value? Or does it affect gameplay, like bounty and experience? Thanks in advance!
  6. M

    Function returning entered region?

    Welllll I don't really need an action specifically to hide the roof -- I'm using the Animation- Hide Doodads in Rect action for that. What I need to know is if there is a function or call in JASS that would let me fire a trigger using several Unit Enters Region events and sort through each to...
  7. M

    Function returning entered region?

    Hi, I'm working on a simple GUI trigger for entering buildings. Rather than instant-moving units between regions to enter houses, I'm using a framework kit made of walls and roofs so that players can actually ENTER buildings. I'm now working on an efficient way to hide the roofs when a unit...
  8. M

    Finding the difference between 2 regions

    Awesome, thanks soo much for the help and quick response :)
  9. M

    Finding the difference between 2 regions

    Hi, I'm trying to write a spell that creates a dummy unit at a random point in the caster's region, but I want the dummy unit to be created at a certain distance away from the caster. Right now, the units sometimes spawn on top of or too close to the caster for my liking. I can't think of...
  10. M

    Following Camera

    I apologize for bumping someone else's thread, but I'm having the EXACT same problem and didn't think there needed to be 2 seperate threads. I haing trouble understanding which variables I need to declare to make this function work, I keep getting several errors: -cannot convert real to...
  11. M

    what part of NewGen enlarges maps?

    I'll try that out, thanks! The only things keeping me from using NewGen are the vast amounts of complications people seem to get from using it. I've also tried my hand at JASS before, and after all my years spent with GUI I was pretty incapable :(
  12. M

    what part of NewGen enlarges maps?

    Hi, I'd like to create maps bigger than the 256X256 max in the normal World Editor, but I'm wary to download the entire NewGen pack. Do I need the entire pack to just make bigger maps, or is there a single part of the pack that I can use? Thanks in advance!
  13. M

    Event referring to Reincarnation ability

    Yea, I've tried the events for "Dies." I think that these don't fire the trigger because the unit isn't "dying," it's just being revived, but idk.
  14. M

    Event referring to Reincarnation ability

    Are you referring to the event "Unit - Life"? Because I thought this sounded like the obvious event also, but it only allows me to use specific units, units that are already physically placed on the map, NOT units that I'm referring to through variables. Or are you referring to another event?
  15. M

    Event referring to Reincarnation ability

    I could add a buff to the ability, but would that allow me to refer to the ability in a trigger? I'm afraid I don't understand :(
  16. M

    Event referring to Reincarnation ability

    The only problem with that is I believe I need a specific unit to refer to, and I am using a variable.
  17. M

    Event referring to Reincarnation ability

    I have a trigger that needs to run everytime the unit uses the ability "Reincarnation" (I am using a custom ability built off of Reincarnation, but that shouldn't have any effect). I've tried the events "unit - dies," "unit - begins casting an ability," and "unit - begins the effects of an...
  18. M

    Attack damage = 0?

    i used the -1 integer and the gameplay constants, and everything works great. thanks VERY much guys
  19. M

    Attack damage = 0?

    That's what I'm currently using, but the unit is still doing 12-13 damage. Is there a gameplay constant or something that I'm missing that is setting the minimum damage?
  20. M

    Attack damage = 0?

    Is it possible to get a unit's attack damage = to 0, so that it doesn't actually do physical damage to any unit but will still go through the "act" of attacking? I've tried editting all the Damage fields in the Object editor and setting them to 0, but then the unit won't attack at all. The...
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