Event referring to Reincarnation ability

mango

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I have a trigger that needs to run everytime the unit uses the ability "Reincarnation" (I am using a custom ability built off of Reincarnation, but that shouldn't have any effect). I've tried the events "unit - dies," "unit - begins casting an ability," and "unit - begins the effects of an ability." So far, not one of these events has fired the trigger. Is there a special action needed to call this event?
 

mango

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The only problem with that is I believe I need a specific unit to refer to, and I am using a variable.
 

bananaHUNT

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Can't you add a buff field and check for it? I don't know when/how long the buff would appear, but for most abilities there is a buff field, I think for Reincarnation as well.
 

mango

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I could add a buff to the ability, but would that allow me to refer to the ability in a trigger? I'm afraid I don't understand :(
 

ShadowInTheD

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Checking if a unit's health becomes 0 should do the trick. You should be able to use a variable instead of a specific unit.
 

mango

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Are you referring to the event "Unit - Life"? Because I thought this sounded like the obvious event also, but it only allows me to use specific units, units that are already physically placed on the map, NOT units that I'm referring to through variables. Or are you referring to another event?
 

Faust

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Have you tried generic event unit dies?
I don't say it would work for sure, but it's probably one of the ways I'd check.
 

mango

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Yea, I've tried the events for "Dies." I think that these don't fire the trigger because the unit isn't "dying," it's just being revived, but idk.
 

bananaHUNT

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I could add a buff to the ability, but would that allow me to refer to the ability in a trigger? I'm afraid I don't understand :(
You can periodically check if it has the buff right? Take a periodic time event and use 'If [unit] has buff';'Buff equal to [reinc buff]';'Then do your trigger'.
 

bOb666777

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Tssk tssk
Make a trigger, add the event A unit enters Playable Map Area

Condition: Level of Reincarnation for Entering Unit not equal to 0
Entering unit is in AddedUnitGroup equal to false

Action: Add Entering Unit to AddedUnitGroup
Add to ReincarnationDetect the event (Entering Unit) life becomes less or equal to 0.00

ReincarnationDetect is the trigger that runs when a unit is using reincarnation
Make sure to add "Triggering unit is alive equal to true" to that trigger

AddedUnitGroup is a unit group variable
 
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