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  1. 2

    Frame rate dropped after using spell

    After using the spell for a few times, the game's frame rate dropped. :( Then I went to the task manager and found out that the processor is serving 50% of this power to warcraft. (Its a duo core CPU) I checked for leaks and it doesn't seemed to have any... Or maybe I have missed out some of...
  2. 2

    WIP SnowyDay Hero Defence

    SnowyDay Hero Defence A brief introduction I had started this map quite sometime ago, around May 2009, it was served as a purpose to aid me with my learning of vJass. However, I kept on working on this map versions after versions to test my abilities. - Enough of me. :P This map is somewhat a...
  3. 2

    timer window wouldnt show

    Here are the two functions that i used. CJ_out is a function that display texts scope Timer0 initializer init globals timer array Timer integer Timertracker=0 timerdialog Timertd=null private constant string s = "First Wave: Ghouls. Coming in 60 seconds. Prepare yourselves!"...
  4. 2

    Textmacro Help

    this is the textmacro that i have and it gives me "unexpected endtextmacro", tracker and t are created in another function. Any form of help are greatly appreciated. :) //!textmacro createTimer takes INSTANCE,S,S2,TMT scope do$INSTANCE$ initializer init private function a takes nothing...
  5. 2

    function will not return true

    As said in the title, this function does not return a true in the game, there is no asd as well. Note: This is only one part of the trigger.(only this part is causing the error) private function stompticker takes nothing returns boolean local stomp s=KT_GetData() local player p =...
  6. 2

    Stacking 2 of the same skills

    Ok, im trying to have two skills for the same hero which are toggle-able. Like immolation. But the thing is, it wouldnt work together, many bugs would occur. So is there any other alternatives to having 2 immolation on the same hero?
  7. 2

    GetEventDamage() returns nothing

    I got no idea why this function does nothing for my 2nd trigger. It worked well with another existing trigger. I tried disabling the existing trigger but it is still not working.:confused:
  8. 2

    A spell that gives a buff when channeling

    Solved As displayed in the title. The ability i need will have to give the caster a buff and when the caster stops channeling, the buff will be removed. I have tried starfall, transquility, big bad voodoo, shadow meld. They all doesnt give me a buff. Or do I have to make some special...
  9. 2

    Dummy unit is not summoned

    This skill is supposed to work like venomous gale from DotA. Except it deals damage instantly and causes cripple. The trigger works only up to the function dummy part.( the dummy function wouldnt trigger, there is no debug message from it) There is a "check" debug message whenever it hits...
  10. 2

    Making timers and passing data by using struct

    Ok. I got another problem here. From my previous trigger, scope Push2 initializer InitTrig private function Conditions takes nothing returns boolean return(GetSpellAbilityId() == 'A001') endfunction private function Actions takes nothing returns nothing...
  11. 2

    spell dont trigger

    Ok. Im trying to learn some vJass here. the spell is supposed to move the targeted unit towards the caster. but the spell dont even trigger. when i use the spell, there is nothing happening.:banghead: And the game will crash if i use the test map function from newgen WE.:eek: scope...
  12. 2

    Making a Jass spell but dont trigger

    Ok, im new at jass. This is the spell that i made in GUI then modified using my jass knowledge. Apparently it doesnt even trigger. The spell dont start and my character isnt moving a bit. Here is the jass. Brief intro for this spell. When the hero cast the spell, the hero will move to...
  13. 2

    The skill either crashes or dont work!

    As said in the title. I have 2 skills which are Health regeneration and Mana regeneration. a brief review of the skill I am making. Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Shrine of Regeneration Yuna Actions...
  14. 2

    Trigger help

    i am trying to make a trigger that creates units that will line up in a circle around the caster. Blade/1/2 have different heights. first trigger Events Unit - A unit Begins channeling an ability Conditions (Ability being cast) Equal to Customspell Actions Trigger - Turn on...
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