I'm making a tower defense game and would like each tower to have multiple upgrades (speed, damage, hp) that affects only themselves. Any ideas on how I should go about this?
Example: Arrow towers have an attack upgrade. If I build two Arrow Towers and buy the upgrade for one, the other...
Made an uber simple tower defense game for me and a friend to play with on lan. I didn't bother fixing the leaks for all the creep spawns. For well over an hour we played with no signs of lag, then suddenly the game crashed for both of us and an error box popped up. I figure this was caused by...
I need a way to detect if a transport is loaded with a unit.
Basically...
Event: Periodic Timer
Condition: Detect if loaded
Action: Some Action
I can't figure this out in GUI for the life of me so I'll even take Jass on this one too. Any suggestions are welcome, thanks.
For example: A goblin...
If - Conditions
(Name of (Picked player)) Equal to BoB
This trigger runs depending on a players name.
Is this secure? Is someone with a spoofer gunna be able to disguise themselves as BoB and trick that trigger into working?
Anyway to make it spoof proof?
I'm trying to figure out how to make a transport unit like the jeeps from the Jurassic park game. Basically, the transport unit couldn't move unless another unit, a footman for example, is loaded into it.
So, how would one go about doing that? Any suggestions?
I imported a custom model for a hero and a couple icons for it too. My problem is that when he dies his icon turns green. How can I get that to display his custom icon?
In my custom hero map, when choosing skills, certain heroes grow spikes like from the Spiked Carapace ability. All I can figure out is that only heroes with 4 legs such as mounted heroes or heroes like Cenarius bug out like this. (and I believe the Crypt Lord does too)
I'll continue testing and...
I've been playing a lot of Hero Wars games recently as research for the map I'm making and I've noticed that late game, after everyone's bough a few hundred tomes, that the area around the tome shop starts to pick up some lag.
Maybe this is just my computer being being the cheap junk it is...
The code is supposed to check if a unit uses a certain ability and if one does it's supposed to select all units belonging to the player whos unit used that ability and kill them. So, if player one used, "Thunder Clap", for example, ALL his units on the map would be killed.
function...