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  1. S

    recreating Storm's (from dota) old passive

    the skill where every few attacks storm would store up energy and then purge and damage in an area of the attacked unit. except, i don't want purge and i don't want an aoe. i just want increased damage. i thought i had it figured out today, but i was wrong. i got this far. event a unit is...
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    changing the light of the area for a single player?

    for example. a unit walks into a forest. unit enters a region asdasd condition entering unit is a hero equal to true. asdasd event set time of day to xxxxxxx BUT can i make it for only one player so it doesn't change it to night for everyone? it doesn't necessarily have to be night...
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    help tweaking a save code.

    i'm using aceharts save code. and i'm not very good with using variables yet. but i need to configure a way to save lumber, and the attributes of heroes. can anyone help me put this together?
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    trigger malfunctions after waiting over 60 seconds

    for some reason, on my creep revive system. i have it set to 60 seconds, all units appear like they're supposed to after death. but when i make it more than 60 seconds, (i.e. 120, 150, etc) they don't come back after the timer is up. and i checked all my other triggers, i just sat there waiting...
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    help creating a more effective hero respawn

    alright, so in my rpg, i want a hero to be spawned after death at the recent most visited town. i'm sure there's a way i could do this with a variable, when i enter a region it sets the last entered town as a variable. so that when a hero dies they respawn at the last town entered. but how...
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    removing item from inventory when entering a radius

    alright, here's the deal.. i created an item retrieval quest. and everything is set up fine. the only problem is i want the item that i retrieve to be removed when i enter the quest givers radius. but i can't figure out how to get it to just search the hero's inventory slots, so it doesn't...
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    triggering damage to targets in a line.

    having an issue getting this spell to work. i made a spell similar to rexxar's from dota. where you target a point and it sends a flying axe to the location (the axes don't return to caster). anyways, i based the spell off carrion swarm, both the dummy ability and the actual ability. i don't...
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    Changing a Hero's name in-game, is it possible?

    i'm pretty sure it is, but i'm not really sure how to go about doing it. anyone offer some help? i want it to be in a command. so it would be -name [then name] and make entered text a substring. but then what would i do? i wouldn't know what the event would be considering there's no...
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