having an issue getting this spell to work.
i made a spell similar to rexxar's from dota. where you target a point and it sends a flying axe to the location (the axes don't return to caster). anyways, i based the spell off carrion swarm, both the dummy ability and the actual ability. i don't have spell levels in this map, so every spell damages with base damage + (n(attribute)) n is for number.
so here's the problem... i can't get the damage to trigger because i can't figure out how to pick the units that fall into it's path and damage them based off the formula for damage without causing the spell to cause damage which will ruin the whole concept of the spells.
also, i've removed all the effects from both the dummy and actual abilities of the carrion swarm and changed the actual spell model to rexxar's missile and for some reason whenever the axe hits a target it still creates the carrion swarm target effect. no buffs, no target model or anything. can someone help me fix that as well?
i made a spell similar to rexxar's from dota. where you target a point and it sends a flying axe to the location (the axes don't return to caster). anyways, i based the spell off carrion swarm, both the dummy ability and the actual ability. i don't have spell levels in this map, so every spell damages with base damage + (n(attribute)) n is for number.
so here's the problem... i can't get the damage to trigger because i can't figure out how to pick the units that fall into it's path and damage them based off the formula for damage without causing the spell to cause damage which will ruin the whole concept of the spells.
also, i've removed all the effects from both the dummy and actual abilities of the carrion swarm and changed the actual spell model to rexxar's missile and for some reason whenever the axe hits a target it still creates the carrion swarm target effect. no buffs, no target model or anything. can someone help me fix that as well?