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    Detecting Invulnerability

    Is there any way of detecting invulnerability? In reality I'd like a condition like: matching unit is unvulnerable = true :P Thanks Skli
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    Trigger Does Nothing:

    Edit: deleted this post as... I have finally solved it! If anyone's interested heres the correct trigger. The problem was with setting unit group variables - they can't be set! function Trig_Squad_Point_Order_Actions takes nothing returns nothing local integer orderid local group...
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    Trigger Does Nothing:

    I haven't written any triggers in Jass before so I'm guessing I've done something stupidly wrong. The following trigger does nothing even when I've added in message actions. function Trig_Squad_Point_Order_Actions takes nothing returns nothing local integer s local group w =...
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    Group Order:

    Tested it and played around with it - your trigger does work sort of. It works once. Any time I try repeating it, it doesn't work however (I'm guessing a problem with the loop - and I should be able to fix this). What I'd really like to try and do, however is to get them moving in groups of 12...
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    Group Order:

    Thanks, I've attempted to do what you suggested, but it isn't working :(. Any ideas. I've probably been stupid. Events Unit - A unit Is issued an order targeting a point Conditions (Custom value of (Ordered unit)) Greater than 0 Actions Set...
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    Group Order:

    Trigger Help Anyone know why the following trigger is not working? Events Unit - A unit Is issued an order targeting a point Conditions Actions Set Identifier = (Custom value of (Ordered unit)) Set Order = (String((Issued order))) Trigger - Turn off (This trigger)...
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    Group Order:

    Thankyou very much! Skli
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    Group Order:

    Thanks, thats what I'm going to do then. If the number of units is not a multiple of 12, and I try and select 12 units from a unit group in which there is less than 12 units will it select all remaining units it will it not work? Skli
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    Group Order:

    Is it possible, using Jass, to do something like: Unit Group-pick every unit Group of 12 units in Unit_Group and do Actions. I'm not very good with this sort of triggering :(, Thanks, Skli
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    Group Order:

    Is it possible to loop the command without using unit group-pick every unit, but with it picking 12 different units each time? I really need the units to move in "formation" rather than individually, Thanks, Skli
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    Removing Patrol Button

    Thanks for the help. It seems like I'm stuck with the button so I'll use it as a sort of help menu. You click it and you get contextual help messages, Thanks, Skli
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    Group Order:

    Whenever a trigger is occuring in my map it seems to only work for 12 units. Will the following action: call GroupPointOrderLoc( udg_Unit_Group[udg_Group1, udg_Order, GetOrderPointLoc() ) only order 12 units to follow the point order. Is it this action which only works for 12 units or do I...
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    Abilitys Only Active Dureing Night Day

    Replenish Mana and Life - the ability used by moonwells, Skli
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    Changing Collision Value in game

    Need it for very complex formation triggers :D. Lowering the collision value creates a tighter formation. Varying this, acquisition ranges and a few other things lets me implement formations for battalions. Now trying to make it changeable in real-time rather than just in the world editor. I...
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    Changing Collision Value in game

    I can't find it there - just the option to turn it on or off. Skli
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    Removing Patrol Button

    Is there anyway to fully remove the patrol button? I can rename it and make it do nothing but I'd rather not have a pointless button on every unit in game :S Thanks, Skli
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    Changing Collision Value in game

    Is it possible to change a units collision value in game? Thanks, Skli
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    Event Response to Selects a unit

    Fixed it :D - lagged the entire game by 0.2 seconds - Any action does not occur for 0.2 seconds! (weird when playing for the first time but you get used to it). That means there is time for the selection triggers to work - all order triggers have a condition based on a variable array set by the...
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    Event Response to Selects a unit

    I've set it up, problem is the delay is making it possible for someone who knows the hotkeys to issue an order in the delay time. I guess there's no way of eliminating this delay even using JASS? Skli
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    Event Response to Selects a unit

    Event - Player selects a Unit Preferably using GUI, how do I refer to that selected unit in the trigger's actions. There is no "event response-selected unit" is it the triggering unit? Thanks Ben
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