The title pretty much says it all, I haven't altered the gameplay constants for hero xp range but whenever my ally kills an enemy, from across the map, my hero gets xp.
Anyone know why that happens?
Nevermind! I solved my problem by putting a wait .10 seconds before the loop ran, it appears that the unit isn't within the region right away when it triggers the action.
I'm looking for a way to click on Player 9's workshop, research an upgrade, and have it consume the player's (the one who clicked the research) gold as if it was a shop and had a hero in range. The research will be researched for Player 9. So essentially, Player 9 will have other player's...
Is there an ability that you can cast on a targeted enemy that will make that enemy take a certain % more damage from ranged attacks for a duration? If not is there a way to trigger it to get the same effect? If so how do I trigger it?
I want the ability to have 5 levels starting with...
I have a spell that summons 12 Sea Elementals and a trigger to go with it the places them in a circle around the caster. My trigger for this is :
SeaSummon Multi
Events
Unit - A unit Spawns a summoned unit
Conditions
(Unit-type of (Summoned unit)) Equal to Pool of...
I am working on a naga based map and one of the units I am including in this map is a naga summoner. I want this unit to be able to summon a sea elemental but have a 10 second cast time. During those 10 seconds before the sea elemental actually appears I want a summoning circle to appear on...
I am making an ability called taunt based of the default ability taunt. This ability has 5 diffent levels that change 2 aspects each level.
Level 1: 2 targets 400 range
Level 2: 4 targets 450 range
... and so on to level 5.
My problem is when I set
Level 1 - Data - Max Units...
Okay in my sheep tag game I am putting in a portable shop "spell book" with 5 charge gold and lumber spells in it so you can buy 5 different items. When you cast Buy Golem, you get a golem, but when i try to cast any other of the buy spells it gives you a golem, even though the ability could be...
My Leaderboard works fine for the first 20 seconds until another is trigger is activated to change the data for each player, when it does this, all players name disappear. If you can fix this ((+reps)) you are a god in my eyes :thup:<3 . All my triggers are:
Leaderboard Create
Events...
I need a trigger that will destroy your last created farm the first time you use a certain ability. and the second time u use that same ability it will destroy the farm u build before the last farm. so if u build 5 farms in a row, farms named 1 2 3 4 5 in the order for how they are built, and u...
I am trying to make a gate that a worker can build, (so it has to be a unit) but the gate can also be opened by like a -open command or an ability command. Can anyone tell me if there is a way to open a gate as a unit, or does it have to be a destructable?
I am trying to make a tower that when it attacks at range (Attack 1) it shoots arrows, and that when it attacks a melee unit right below it (Attack 2) the attack will be a melee (like spilling hot oil down) attack. And the only way I can set a minimum attack range is if it would affect all...
I am making a Sheep Tag game, and when one team gets all their sheep captured, they switch to the wolves team and the wolves switch to the sheep team. My multiboard trigger is:
Events
Time - Elapsed game time is 0.05 seconds
Conditions
Actions
Set Sheep_Count...
I am making a sheep tag, but when the wolves try to attack a sheep that is moving, the attack will miss every time. There is probably some obvious reason for why this is happening but I need to make it so the wolf will never miss once starting the attack. Is it a trigger? Or something in object...
I have a multi board for my map and the trigger is:
MultiBoard
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Multiboard - Create a multiboard with 1 columns and ((Number of players in...
I am looking for a trigger that when a unit casts a certain ability, the trigger will destroy the last created building by that unit. I am making a sheep tag where this would be an easier measure to destroying a building other then have to deselect your sheep, can anyone help me out?
I am trying to make a building that is 1/4 the size of a scout tower. But I want the same ground texture as the scout tower, is there any way to make the ground texture match the scaling value of the building?
I am making a building that you can build ontop of anything (otherbuildings, and unbuildable terrain). The Building works fine when I have:
Can Be Built On = False
Can Build On = True
The Settings I want are:
Can Be Built On = True
Can Build On = True
But I go to build the...
I am looking for a trigger that when the game starts it will balance out random teams from the total amount of players (like if there is 6 players, 3 will randomly be put on each team, or if there is 11 players, 6 will randomly be put on 1 team and 5 will randomly be put on the other team). Can...
The trigger I am using is
Sheep Spawn
Events
Player - Player 1 (Red) types a chat message containing -start as An exact match
Conditions
Actions
Trigger - Turn on Gold <gen>
Trigger - Turn off Normal Mode <gen>
Trigger - Turn off HNS Mode <gen>...