Is it possible to make a spell trigger on attack or on when you get attacked?
two examples:
1) You hit an enemy and he will get the tornado debuff on him
2) The enemy hits you and he will get the tornado debuff on him
Oh and offtopic, why my Item Attack Frost Bonus won't trigger on...
Hey, the following code doesn't work. It is suppose to cast a Sentry Ward to a random point in a region.
Unit - Create 1 King Caster for Neutral Hostile at (Center of innerCenterArea <gen>) facing Default building facing degrees
Set kingCaster = (Last created unit)
Unit - Add Sentry...
Hey, I'm using the following code to auto-revive my heroes:
http://unska.com/jass.JPG
How can I modify the 13th line to spawn the hero in the triggering player's start location?
Hey guys,
I was wondering what are the possible means of leaving a region so that the event "Leaves a region" will trigger?
I know for sure that walking out of a region will trigger it but what about blinkin or dying and then respawning to city hall?
What I am doing is making a region...
Hey,
How can I lock the player color race and handicap?
I have 4 forces, which each contains 3 teams and each team has it's own starting place. I want the colors go in the default order player 1 = red, player 2 = blue, player 3 = teal etc.
Now the players can change their color and race.
How do healing potions work? I don't see any values how much it adds health.
Do I have to check if a potion is used and then increase the health via a script?
Hey,
I think I've correctly set the missile animation but there's no animation.
This is a Glaive Thrower and the unit does it's animations correctly but there's no missiles.
Could someone post a script that gives a health bonus upgrade to all current and future units of player red for example.
All players can build same units so the upgrade would only have to come to red units for example.
I'm creating a LTW map on which people can send their units to other peoples towers and if they manage to get through the towers, the sender receives points.
The units are controlled by the map and every player has same units to send (they have a building where they "buy" these units and they...
Hey,
I'm getting the following error:
from this script:
The line with the Unit Group command is causing the error.
What I'm trying to do is to kill a unit called Builder from a player who quits the game. Another script will detect the death of the Builder and do other stuff.
Hey,
I'm having some problems getting the bounty after killing enemy units. I've set the following stats and still the creeps drop nothing;
Stats - Gold Bounty Awarded - Base 100
Stats - Gold Bounty Awarded - Number of Dice 1
Stats - Gold Bounty Awarded - Sides Per Dice 1
Anyone have a clue why I can't build anything with my builder, it only costs money and I have plenty of it. The building bar stops at 8/200 everytime and won't finish.
Hey, I'm having a logical problem with my multiboard. It works if all the users are in exact order
Red
Blue
Teal
Purple
etc. but if the users skip one spot for example like this:
Red
Blue
Purple
The multiboard lists everyone but the updater thinks that the third player is not...