Well, I'm not planning to translate myself. I just wanted to know if an unprotected map is required for map translation or not. If you can translate it without unprotecting then it's fine.
Well I found a solution for those want to do this. Use this program to extract an AVI file which looks just fine. If you're worried about quality then just use uncompressed. I used it and it worked fine. Then use photoshop to import Video Frames to Layers and then u can save it as GIF. it's that...
Hi, I'm having problem exporting an animated .gif file from models in wc3. The problem is that when I extrat the .gif file the colors are messed up. Well most of the image becomes grey for some reason. I don't know why this is happening. Any suggestions?
example:
no i mean i doubt you will have to write local hroup g = CreateGroup() in custom script to make a group variable local do you? cuz for unit u write local unit udg_unit
Hi, sry I really want to do this quick so I don't want to go search for tutorials.
just want to know what is the custom command for local variable unit group?thx
Lol, I know I've been trying to figure out why they get experience from allied units. it's nothing default so it should be somewhere in the triggers that allows this but I have no idea :( and there about 10k line of jass which I didn't do :(
Ah then no I don't want that to happen. Is it possible to do it with tigger?
something like:
unit dies
triggering unit is a structure
if the hero belongs to player 1-10 the hero won't get experience.
Hi guys, I'm having a problem with the way units get experience. In my map for some reason the heros get experience when they kill allied buildings. I don't want to stop them from killing allied buildings cuz it's a needed thing and part of the game but I want to stop them from getting...
Ahh, sry guys I did a few more test and figured out why it didn't work. it was the trigger for another spell that was messing up with this one after the unit picked that item it would completely stop it from doing criticals. thing is when i tested first time i picked the other item after i...
well I've tested this but on some buildings it doesn't work, all I could come up with was because they were immune which was the most difference between the buildings that it did critical on and the buildings it didn't work on.
Ah actually that's not the trigger I'm using here it is, sry I should have included it at first post:
also the abilities and units or w/e are the maps that is at the end of that thread
Critical Strike Init
Events
Map initialization
Conditions
Actions
Unit Group - Pick...