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    Do I need unprotected map to translate?

    Well, I'm not planning to translate myself. I just wanted to know if an unprotected map is required for map translation or not. If you can translate it without unprotecting then it's fine.
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    Do I need unprotected map to translate?

    Hi, I just had a simple question. Does translating a SC2 map require a unprotected map in any phase or in any kind? Thanks
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    problem with exporting animated .gif with warcraft 3 viewer

    Well I found a solution for those want to do this. Use this program to extract an AVI file which looks just fine. If you're worried about quality then just use uncompressed. I used it and it worked fine. Then use photoshop to import Video Frames to Layers and then u can save it as GIF. it's that...
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    problem with exporting animated .gif with warcraft 3 viewer

    Well not really inverted. the actual colors are like this: Note that when I take a screenshot it comes out just fine.
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    problem with exporting animated .gif with warcraft 3 viewer

    Hi, I'm having problem exporting an animated .gif file from models in wc3. The problem is that when I extrat the .gif file the colors are messed up. Well most of the image becomes grey for some reason. I don't know why this is happening. Any suggestions? example:
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    hai, I just don't visit this site much anymore

    hai, I just don't visit this site much anymore
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    how to make only certain units can buy from shop

    Tomes are suppose to add status lol nvm I figured it out
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    how to make only certain units can buy from shop

    How to make item tomes Hi, sry for changing my topic so much, but I need to know how to make tomes items not power ups. thx
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    how to make unit group variable local

    no i mean i doubt you will have to write local hroup g = CreateGroup() in custom script to make a group variable local do you? cuz for unit u write local unit udg_unit
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    how to make unit group variable local

    Ah not in jass I mean in custom script
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    how to make unit group variable local

    Hi, sry I really want to do this quick so I don't want to go search for tutorials. just want to know what is the custom command for local variable unit group?thx
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    Exprience from allied units

    Lol, I know I've been trying to figure out why they get experience from allied units. it's nothing default so it should be somewhere in the triggers that allows this but I have no idea :( and there about 10k line of jass which I didn't do :(
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    Exprience from allied units

    and how can I do that with triggers? or any other way?
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    Exprience from allied units

    Ah then no I don't want that to happen. Is it possible to do it with tigger? something like: unit dies triggering unit is a structure if the hero belongs to player 1-10 the hero won't get experience.
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    Exprience from allied units

    Well, would that be only for one team? cuz the red team only has buildings the other team don't have buildings to kill really.
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    Exprience from allied units

    Hi guys, I'm having a problem with the way units get experience. In my map for some reason the heros get experience when they kill allied buildings. I don't want to stop them from killing allied buildings cuz it's a needed thing and part of the game but I want to stop them from getting...
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    help regarding critical on building spell

    Ahh, sry guys I did a few more test and figured out why it didn't work. it was the trigger for another spell that was messing up with this one after the unit picked that item it would completely stop it from doing criticals. thing is when i tested first time i picked the other item after i...
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    help regarding critical on building spell

    well I've tested this but on some buildings it doesn't work, all I could come up with was because they were immune which was the most difference between the buildings that it did critical on and the buildings it didn't work on.
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    help regarding critical on building spell

    Ah actually that's not the trigger I'm using here it is, sry I should have included it at first post: also the abilities and units or w/e are the maps that is at the end of that thread Critical Strike Init Events Map initialization Conditions Actions Unit Group - Pick...
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