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    WIP [ORPG] Besieged (Final Fantasy Based)

    After playing several ORPGs on Battle.net over the years, I decided to create one of my own. To challenge myself, and those I work with, I decided to create mine with an MMO format, which is what I believe makes my ORPG unique. Unique Features: -Lottery Boss Spawns Explanation: Most ORPGs on...
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    Unit Casting Custom Spells?

    So for my current map I am attempting to make it so that a unit with 15,000 HP will heal itself when it's HP reaches 10000-8000 and 5000-3000 with a custom Rejuvenation ability. I am also attempting to make it cast Roots on all units within a certain region. My current trigger for the heal is as...
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    Item drop & Hero Selection

    All right, so for a new map I have been toying with, I have overcome several obstacles (thanks to your assistance!) and taught myself a little JASS, but there are two remaining issues I have -not- been able to fix on my own. Firstly; My hero selection system. Originally, I had it set to...
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    1.24 Removing Doodad&Size Limit

    After searching the forums for WEU or even UMSWE4, I have been unable to find a tool that successfully removes the World Editor limits for Doodads and Size, is there no possible way to do this anymore because of 1.24b? I have seen maps like TBR & Defiances ORPG still work and they are massive...
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    Custom Healing Spell

    After creating a few custom nuke spells that are based of a hero's AGI/STR/or INT for my new map, I seriously ran into a major issue. My healers are imbalanced. I attempted to use a WEU trigger for a healing spell based off of Intelligence, but that trigger is no longer valid with the new patch...
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    Level Based Spellbook?

    I have read several tutorials on Spellbooks and have a basic understanding of how one works now, but I am unable to find a tutorial -anywhere- that includes how to make spells in a spellbook level-based.. Aka, you gain Critical Strike at level 1 but then something like Tranquility at level 50...
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    Backpack System

    Backpack issue resolved, thanks! =)! I have read several tutorials on Spellbooks and have a basic understanding of how one works now, but I am unable to find a tutorial -anywhere- that includes how to make spells in a spellbook level-based.. Aka, you gain Critical Strike at level 1 but then...
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    Spells that scale with stats?

    Just as the title asks, how do I make my spells scale with certain stats like Agility, Strength, or Intelligence? I am assuming it is through triggers but I have not done this before! Thank you for any advice in advance :)
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