Using Scaled Projectiles with an invisible Mortar Team dummy you have full control over the art, size, arc, and speed of the missile. You can even set the damage type to Magic so that normal resistances apply, or Chaos if you want to bypass them.
So if, for example, I spawn my peon, then play his Stand Ready Gold animation. If I then issue a movement command will he start walking and the bag will vanish? Or will it persist with him until I do a reset animation?
Also is there a "Carry gold to base" type buff that can be given to a...
Is there an easy way to add the sack of gold to a peon via trigger?
I want to have a unit that uses the peon model, that will run around, attack, etc, all the while carrying his bag of gold as if he has just mined.
hmm I can't seem to use them for anything, effect, dummy etc. I wanted to have an effect thats viewable to all players as a warning for the size of a flame strike. This graphic would be ideal but I have no idea how to get it to show up.
Any ideas?
I want to use the AoE target cursor(Like when you want to cast Blizzard, the circular graphic you move around to target it) in a spell effect. Does anyone know the path to the graphic for any of the races? Thanks!
What is the Art - Animation name for the Blademasters twirl? I want to replace "Slam" "Channel" ets with his spin.
Right now all specials make him do his typical jump. I want to know if I can spin him while he's doing Pulverize, for example.
oh...
I thought you were going for a more story accurate type scenario (at least for the back ground story)
I would recommend going at it from my approach and have both teams be highly themed.
Plus having Illidan trying to capture himself in a wagon is a bit.. odd
I could recommend 24...
Well for suggestions you could use the following models as bases for heros:
BE-Naga
living Sylvanas, as generic BE archer (archer, agi)
Kael (duh)
Vashj(duh)
Naga Royal guard (melee strength hero)
Sea Giant (melee strength)
the coolest looking murloc, either one with a wand for a caster hero...