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    Floating Text not Appearing

    For a reason I can't explain, they show up if the camera is on their location when they are created. So when i pan the camera on every point before creating the floating text, the 22 floating texts i wanted to appear stay on the map. I have to put at least a 0.01 second wait between each camera...
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    Floating Text not Appearing

    Thanks. Currently, across the whole map i have 26 text tags. That's not over the limit Doesn't work.
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    Floating Text not Appearing

    There aren't much of them (like 15) and i've only put 4 more floating text on the whole map. So if ever there is a limit, it shouldn't apply here. Thank you for the leak, though i already knew that, but i tried to keep the points to see if that would show the texts or w/e.
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    Floating Text not Appearing

    Hi there, Only a few (obiously randomly) of those floating texts show up. I mean there are some Income Management without floating text over it. Why? Events Time - Elapsed game time is 5.00 seconds Conditions Actions Set TempGroup = (Units of type Income Management)...
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    Disable waygate for specific unit-type?

    Thanks, i knew that, what I asked is to make them ignore the way gate :) If anyone figures out how to do it (if this is even possible), reply please.
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    Disable waygate for specific unit-type?

    Hi all, Here is my question: Is it possible to make certain unit-types ignore waygate for their pathing?
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    Exporting Unit Data?

    Not import manager; object editor. File -> import data
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    playing music for a single player?

    In GUI, i think he can't do this. You have to use GetLocalPlayer() in a custom script, but i don't know much about JASS. It would be something like if (YourPlayer == GetLocalPlayer()) then play music.
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    Unpassable Terrain

    With "begins casting an ability" as event
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    Building non-stop spawning

    That is an event. The unit that finishes training another unit is the triggering unit (what means the unit that triggers this trigger). The trained unit is called "trained unit". You can add conditions about the triggering unit or the trained unit, if you need to.
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    Stun doesn't interrupt channeling

    You said it takes another 5 seconds to channel: doesn't that mean your unit is just doing what you told it to do: to cast a spell? The channeling has been interrupted but as your unit's current order is to cast this, then your unit restarts to cast the ability. Another example is if you order...
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    Unpassable Terrain

    The leap skill may teleport the unit over a pathing blocker. You can also try to make 4 rects for your TavernRegion borders and when a unit gets into it, then move it instantly in a range of 200 out of the rect (or what range you want)
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    Building non-stop spawning

    Or you can add Unit - Set Rally-Point for (Constructed structure) to YourLocation to this trigger: BuildingFinished Events Unit - A unit Finishes construction Conditions (Unit-type of (Constructed structure)) Equal to YourBuilding Actions Unit - Set...
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    Trigger - Wait for Condition Problem

    You Run Movie[A] before u store Interger2, try to store it before you run the movie. Are you sure your if's conditions are true? You can also use your Integer2 as the looping variable, and then you can put your wait into the loop as u wanted to do.
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    Building non-stop spawning

    There you go: BuildingFinished Events Unit - A unit Finishes construction Conditions (Unit-type of (Constructed structure)) Equal to YourStructure Actions Unit - Order (Constructed structure) to train/upgrade to a YourUnit AutoTrain Events Unit -...
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    Why does all my waves spawn at the same time?

    Lol sorry i read your post before posting and i forgot to correct this (food cap). But still, my trigger solves the problem the simplest way for him, though yours adds a timer what is better.
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    Why does all my waves spawn at the same time?

    It has changed at 15:10, but the condition was right at 0.20 when the second launch has fired, u should try to put that condition into a if that you would check in first: Create Units Events Time - Every 0.10 seconds of game time Conditions Actions Wait 15.00...
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    Why does all my waves spawn at the same time?

    read and understand my post, 4 posts up
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