Floating Text not Appearing

Darkness47

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Hi there,

Only a few (obiously randomly) of those floating texts show up. I mean there are some Income Management without floating text over it. Why?

Trigger:
  • Events
    • Time - Elapsed game time is 5.00 seconds
Trigger:
  • Conditions
Trigger:
  • Actions
    • Set TempGroup = (Units of type Income Management)
    • Unit Group - Pick every unit in TempGroup and do (Actions)
      • Loop - Actions
        • Floating Text - Create floating text that reads Income at ((Position of (Picked unit)) offset by (-90.00, 0.00)) with Z offset 0.00, using font size 13.00, color (50.00%, 100.00%, 0.00%), and 0.00% transparency
    • Custom script: call DestroyGroup (udg_TempGroup)
 
Well, the trigger should work, unless there's some sort of limit on floating text that I'm not aware of.

One thing you should know though, is that you're leaking 2 points over here:

Floating Text - Create floating text that reads Income at ((Position of (Picked unit)) offset by (-90.00, 0.00)) with Z offset 0.00, using font size 13.00, color (50.00%, 100.00%, 0.00%), and 0.00% transparency

You need to set the Boldened part to a point variable 1, then the underlined part to a point variable 2, then remove them after the trigger is done. :)
 
There aren't much of them (like 15) and i've only put 4 more floating text on the whole map.
So if ever there is a limit, it shouldn't apply here.

Thank you for the leak, though i already knew that, but i tried to keep the points to see if that would show the texts or w/e.
 
There is in fact a maximum amount of text tags (floating text) that you can have on the screen at one time.

The WC3 client can only handle 100 text tags. :p So I suggest an alternative.

Just use game messages displaying to the players individually :p Cliche, but it works well.
 
Maybe try
Trigger:
  • Floating Text - Show (Last created floating text) for (All players)

and / or
Trigger:
  • Floating Text - Change (Last created floating text): Enable permanence
 
as tyman said, there is a limit. maybe use some ability workaround to show it as text. there is an item which is giving gold and showing a text as well, just use its ability maybe.
 
There is in fact a maximum amount of text tags (floating text) that you can have on the screen at one time.

The WC3 client can only handle 100 text tags. :p So I suggest an alternative.

Just use game messages displaying to the players individually :p Cliche, but it works well.

Thanks. Currently, across the whole map i have 26 text tags. That's not over the limit

Maybe try
Trigger:
  • Floating Text - Show (Last created floating text) for (All players)

and / or
Trigger:
  • Floating Text - Change (Last created floating text): Enable permanence

Doesn't work.
 
For a reason I can't explain, they show up if the camera is on their location when they are created.
So when i pan the camera on every point before creating the floating text, the 22 floating texts i wanted to appear stay on the map.
I have to put at least a 0.01 second wait between each camera pan.

When I do not pan camera, even using
Trigger:
  • Floating Text - Show (Last created floating text) for (All players)

,only a ten will show up.
 
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