It leaks..
Do instead:
Events
Unit - A unit dies
Conditions
(Owning Player of (Triggering Unit) is Neutral hostile) equal to true
Actions
Wait - Wait 60 seconds
Unit - Create a unit equal to unit-type of Dying unit at random point in region forest.
Done
I have the normal triggers, unit enter region bla bla order unit to move to region 2 etc
But if I block the creeps, they don't attack..
And they have damage and attack, and can target structure
and towers are targeted as towers, help?
he described the game crashing, and when having an Icon with saved alpha channels (TGA) it crash, just like an infinite loop,
Upload the map so we can check if it's an infinite loop or if icon importng went wrong
I had that problem a while ago with TGA with sved alpha channels, Fatal Error...
A unit dies
Unit equal to "Creep 1"
Create 1 item "Power-up" at point of dying unit
Wait 60 seconds
Remove "power-up"
If u uses the power-up there is nothing to destroy = the power-up will not be destroyed
If u doesn't, the power-up will be removed
And only unwanted power-ups will be...
Monster Room
Events
Unit - A unit enters Monster House 1 <gen>
Conditions
(Triggering unit) Equal to HeroUnit
Actions
Set Unitspawn (Random integer number between 10 and 30)
Unit - Create (Integer(Unitpawn (UnitType MONSTER))) for Neutral Hostile at random point in Region facing...
TGA with saved alpha channels?
TGA format and you have probably saved your icon with alpha channels, you can't have alpha channels in the icon or wc3 Will crash
b) Use GIMP, it's easy to avoid saving aplha channels
You mean damage types and armour types?
I would like
-Fire
-Water
-Earth
-Air
-Normal
-Pierce
-Siege
-------------------------------
And armour:
-Cloth
-Leather
-Mail
-Plate
-Fortified
-Magic Armour
As a player it would be easy to understand the damage/armour types and with...