Hey everyone whos viewing this. I am a very creative person, i can think of spell ideas, model ideas, map ideas and such...but i just dont have the time to make it all...soo i thought id do a good deed and give ANYONE who needs ideas them.
I've helped make footies 5.4 ar repick, a few...
I want a unit to cast a shockwave, that will then split into three shockwaves which will then split into 6 of them, give or take. I have this so far...but the dummy unit wont cast all 3 just 1 or 2...why?
STart
Events
Unit - A unit Starts the effect of an ability
Conditions...
My idea is to make a spell in which USING ONLY 1 ABILITY that i need 2 set up 2 portals one will be the entrance the other will be the exit. Yet the tricky part is that i want it so if there is already 2 portals the first 1 will be removed and the second 1 will stay and so on ...this is what i...
I was wondering on how i would go about this, on my map i need an income system yet, unlike other systems i need one that the play can choose to sacrifice the units he/she summoned and their income bonus while still losing the gold they spent...if this is 2 confusing i will explain it...
In the map im currently working on i need the 6th player on each team to be a computer slot...yet when i go to player properties and set them as computer..when i host it they dont show up...why?
IM making a game similar to wmw, or heroline wars. Yet in those games you may notice you can summon units continuesly instantly. yet when i try to make that on the time it only lets the minimum go 2 one. Is there a way 2 make it zero WITHOUT making the shop items and using a whole diffrent...
Im making this spell in gui/mui so no VJASS...jass is ok...but not really wanted.
My spell is called reapers walk its semi complicated but theres only one part i cant get.
first my hero has a fade trigger that every .035 seconds it changes his animation (vertex coloring) to current -...
Ok im making a fissure type spell...and i want the dummy to cast warstomp as hes moved in the loop every .05 seconds..but he wont do it...yet i tried reducing the time down to .5 and it works...just idk..but ive seen people make it so abilitys can be cast as fast as u can click..what did i do...
OK as some know ive been trying to make a V fissure thats NOT INSTANT
I need a way to clean these triggers up..possibly put them into 1 trigger and I needs A WAY TO DESTROY THE DESTRUCTIBLES AND DEAL DAMAGE AS THE DUMMY MOVES@!
AS for the V and creating the rocks it works FINe but i really...
AS many of you are probally aware...if you share control with an ally and vise vera...if you are both next to a shop ...you may end up buying the item for the other persons hero...when this happends with a pot..bad things happen =(
i would like a trigger in gui that will make shure the item...
Heres the trigger...if you really can help me out Rep will be given
CastIt
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Eliminate
Actions
Set ElimCast = (Casting unit)
Set loc_of_u = (Position of...
I really dont know why its not...its saying it needs a name....
CastIt
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Eliminate
Actions
Set ElimCast = (Casting unit)
Set loc_of_u = (Position of (Target unit of...
Ok im making a spell that moves the unit instantly to the target and does a very short bladestorm...
Should i use a dummy for the short bladestorm? i dont want the ability to show up on the hero...
also...Reffering to dota...mortreds evasion where she blurs and turns almost invis...how do i do...
I want to create a spell like fissure but at the end of the fissure a dummy appears and casts it to form a V completely blocking off 1 side.
I have no idea as how to start it...my 2 ideas are
1. Have a dummy unit created and run to the points and every .5 seconds create the model at that...
I dont have leak checker and i know theres a way to import loops into this....the spell works fine but i wanna make a cleaner way to post it...REP WILL BE GIVEN!!!
Unit Begins
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to...
I Have a hero...i want it so that when its time the hero gets turned into a hero that has a stick....**peasant model file to a kobold model file**
EACH HAS A HERO Inventory meaning it can hold items....How can i get it so that i can change a unit completely with keeping its items for when it...
I have a tower on top of that tower building or whatever you wanna call it.
I put 3 snipers *riffleman* that are considdering flying units with a certain flying height. I made a trigger so that when the tower dies...units within the area of 350 have there flying heights changed to 0 over a time...
Second Split
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to SEcond Release
Actions
Unit - Create 1 Lost Soul for (Owner of Caster) at PositionofEachSoul[1] facing 0.00 degrees
Set Secondlostsouls[1] =...