Warstomp cant be cast this fast?

tmow

New Member
Reaction score
7
Ok im making a fissure type spell...and i want the dummy to cast warstomp as hes moved in the loop every .05 seconds..but he wont do it...yet i tried reducing the time down to .5 and it works...just idk..but ive seen people make it so abilitys can be cast as fast as u can click..what did i do wrong...?

Trigger:
  • Begin
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to V fissure
    • Actions
      • Set Caster = (Casting unit)
      • Set PositionoFCaster = (Position of Caster)
      • Set DirectionoFCAsterfacing = (Facing of Caster)
      • Unit - Create 1 RoCk(pwned) for (Owner of Caster) at (PositionoFCaster offset by 75.00 towards DirectionoFCAsterfacing degrees) facing DirectionoFCAsterfacing degrees
      • Set Dummy = (Last created unit)
      • Unit - Add RAWR! to Dummy
      • Set Vint = 0
      • Custom script: call RemoveLocation(udg_PositionoFCaster)
      • Trigger - Turn on Firstline <gen>
      • Wait 0.50 seconds
      • Set DirectionoFCAsterfacing = ((Facing of Caster) + 60.00)
      • Wait 0.50 seconds
      • Trigger - Turn off Firstline <gen>
      • Wait 5.00 seconds
      • For each (Integer A) from 1 to Vint, do (Actions)
        • Loop - Actions
          • Destructible - Remove Destrucarray[(Integer A)]
      • Unit - Remove RAWR! from Dummy
      • Unit - Remove Dummy from the game


second part

Trigger:
  • Firstline
    • Events
      • Time - Every 0.05 seconds of game time
    • Conditions
    • Actions
      • Set PositionoFdummy = (Position of Dummy)
      • Unit - Move Dummy instantly to (PositionoFdummy offset by 75.00 towards DirectionoFCAsterfacing degrees)
      • Unit - Order Dummy to Orc Tauren Chieftain - War Stomp
      • Destructible - Create a Rock Chunks at PositionoFdummy facing (Random angle) with scale 0.50 and variation 0
      • Set Vint = (Vint + 1)
      • Custom script: call RemoveLocation(udg_PositionoFdummy)
      • Set Destrucarray[Vint] = (Last created destructible)
 

meOme

New Member
Reaction score
31
Maybe it helps to set the dummy's "Art - Animation - Cast Backswing" and "Art - Animation - Cast Point" to 0. I think he can't cast faster than those values.
 

Slapshot136

Divide et impera
Reaction score
471
instead of moving the dummy, creating a new one and ordering it to cast might be what your looking for.. and then setting an expiration timer and all that, in addition to what meOme said
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
Ok im making a fissure type spell...and i want the dummy to cast warstomp as hes moved in the loop every .05 seconds..but he wont do it...yet i tried reducing the time down to .5 and it works...just idk..but ive seen people make it so abilitys can be cast as fast as u can click..what did i do wrong...?

Is your dummy unit set up to be able to multicast (0 cast point, 0 backswing, 0 movement speed)?
 

tmow

New Member
Reaction score
7
IT wasnt but i set it to that and it worked...Kind of annoying tho...i cant set the dummy unit to .mdl or the animation from the warstomp wont play and i do not wanna add anymore triggering for the special effects...but thanks all it works now =D

i also added in that the murloc hero...hides and the dummy unit is the murloc..so it looks like hes moving...then he ends up where the spell (the V) ends...
 
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