Well hello there!
I got a problem!
Die Potato!
Events
Unit - A unit comes within 50.00 of Peasant 0000 <gen>
Conditions
Actions
Unit - Kill PlayerUnit
start camera
Events
Map initialization
Conditions
Actions
Unit...
How Do I change it so when a unit is being trained he is instantly trained?
Stats - Build Time [1]
Am I able to change that to 0 somehow? Or any other way?
This is my trigger
Red Summon Monster
Events
Unit - A unit owned by Player 1 (Red) Finishes training a unit...
Hm. Ok. My trigger looks like this now:
Smooth Stone
Events
Destructible - A destructible within (Entire map) dies
Conditions
(Destructible-type of (Dying destructible)) Equal to Smooth Stone
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions...
Hey Everybody. I got this trigger i can't really figure out. Here's the triggers:
init
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Set smoothstone = (Random integer number between 1 and 10)
and
Smooth Stone
Events...
Headhunter
Events
Unit - A unit enters HeadhunterHERO <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Player 1 (Red) Current gold) Greater than or equal to 50
Actions
Unit - Kill (Entering unit)
Unit - Create 1 Troll...
E'llo!
I'm making a trigger. When a unit enters a region, he should be killed, and a new unit should be replacing him, with the cost of 50 g.. I just cant figure out how to make him lose the 50 g ;(
Here's the triggers:
player red gold
Events
Time - Every 0.20 seconds of...
Heya ;)
I want to make it so when my hero is in a distance of 1.0 to a specific unit owned by player 0 the Hero gains a specific ability, and the unit is being killed.. Like an item you run thru, which adds an ability.. How is that made? Have been trying for hours now.. =)
Well..
Should be a tab called:
Momement - Pathing Footprint - Placement
There you should be able to add how big the actually footprint should be.
How to add another texture under the structure I dont know Though.
'Ello =)
I want an ability to be add'ed when a specific unit is killed.
This is my current trigger, but I cant seem to see why the ability wont be add'ed to the attacking unit. Anyone? =)
Events
Unit - Any Unit is attacked
Local Variables
Conditions
(Unit...
Hey everyone!
- I would like to learn how to use Starcraft 2 GE prober, but I can't seem to xD
- therefore I'm looking for some people from Denmark who might teach me in Danish, or might tell me online etc. etc.. ;b
- Send me a privat message ;b
<Kasilopana>
E'llo =)
Haven't got the money to buy SC2 yet, but I just can't wait to try out the editor. Is there any way to obtain the editor without buying the game, making me able to try it out until i get the actual game ;) ?
Hey guys..
Creating a minigame where players have to run around, evading some fire. But the problem is, I dont know how to make to the special effect (fire) does AoE damage in a certain radius. Any way to do that?
Like if a player gets in a certain range of the special effect or something...
Aah, I see ;) - made it work anyhow.
I have one more question.. :
The idea is to create a lot of units, and then have all the players to evade the units coming all the time.
My question is: How do I do this? when the unit who is being created all the time, is 100 radius/range away from the...