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    MUI in GUI after 1.24

    Hi. I read this patch(1.24) will ease making of the MUI spells for even GUI users in most places. So why it does ? What does got changed with this patch to ease this ?
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    Data - Final Area ?

    Damn, Im sorry to up it, but its urgent and i asked it in a lot of places, didnt even get one answer :\
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    How to Edit This Field ?

    Ok thx, i did it.
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    Data - Final Area ?

    i still neeed help..
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    How to Remove Slow effect on Frost armor?

    You can also use inner fire instead
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    Nevermore's Armor reduction Help needed.

    As the Blitz said, Go to file ---> Preferences ---> "Allow negative values", check it. Then just make a custom spell based on devotion aura.Give the negative values as your wish.Set the targets to Enemy,Ground,Air or anything as you want.It should work.
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    Data - Final Area ?

    Sorry I forgot to add , Im talking about Earthquake (Orc Far Seer).
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    How to Edit This Field ?

    Hi again. I want to edit right top place just like in DotA (The place where normally food range writes) Shortly the marked field in this screenshot from Dota. How I can edit this field ? I couldn't found in Game Interface at all :S
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    Data - Final Area ?

    Hi. What does this field do exactly? What is its difference from area of effect field ? I need a detailed answer please. ( I need its function at Orc Far Seer's Earthquake )
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    How to Make Chain Lightning Orb Effect ?

    Hello.. I want to make something like DotA's maelstorm. a % chance to release a chain lightning as orb effect.. How can i do ? with triggers, or by editing a skill?
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    Event, 30 seconds after trigger turned on ?

    and pls don't say "wait 30 seconds"..It doesnt work properly.. The real thing i want to do is , after -ar mode has selected.All players have 30 seconds to -repick.
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    Event, 30 seconds after trigger turned on ?

    I will make 2 triggers..And Trigger A will turn on Trigger B.After this activation of trigger b, 30 seconds later trigger b functions will work.. Is this possible?
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    Special Effect Then Damage ?

    Thanks a lot..It worked... Thanks for all replies, I love you guys =P
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    Special Effect Then Damage ?

    and is there something i can do to make it mui
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    Special Effect Then Damage ?

    still same issue..It damages before fx.
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    Special Effect Then Damage ?

    If I use wait, when I make animation cancelling, it doesnt deal any dmg. Yes, I want it to be like it is in DotA. If possible, same time will be better, how can i do this
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    Special Effect Then Damage ?

    Hello again.. I wanna make a skill like Dota Pugna's Nether Blast. First there will be a special effect at the point of ability being cast. When animation finishes.It will damage units near 500 aoe of target point. I can do the damage part easily with triggers..But it doesn't wait for...
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    All Random And Unique Heroes (Help Needed !)

    Wow.Greath algorithm..I couldn't think this..Thanks a lot man.. Also thanks for all replies guys..
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    All Random And Unique Heroes (Help Needed !)

    Hello.. I made -ar mode in my game that gives random heroes to all players.To do this, i used the method below.(I am using GUI Triggers.) I have created an unit array named RANDOM_HERO_ARRAY, and filled it with heroes in map init. event. Example: RANDOM_HERO_ARRAY[0]=Paladin...
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