As you all know at the mercenary camp that sell unit
The camp will display the quantity available of the unit can be purchase
My map this time, the player can buy an infinite number of unit
(currently I set the replenish time to 0, and the quantity displayed is 1)
But I want to make the...
As you all know in dota, invoker hero that he has 3 instant to cast before invoke a real spell.
I try to create something like it.
The problem is how to create a dummy spell that wont collide with each other
Lets say for an example i use Night elf - Taunt spell
I put this 3 spell in the...
My game have 2 player.
Player 1 : MrX, red color
Player 2 : MrY, blue color
When player 2 leave the game, there will be a message for all player
"MrY left the game"
So I want to make the "MrY" to colored
This is using JASS so is there a function to create a player color string based...
I create a Player Group variable called "MyTeam" using the GUI.
Thus this will become udg_MyTeam
Then I create a JASS code where I can to set the player alliance
Player Group - Make MyTeam treat MyTeam as an Ally with shared vision
But I done it using JASS, and the problem is this...
Hi, Im new with JASS and currently learning it
I have a problem where I don't know how to pass a variable data from one trigger to another trigger
I learn JASS by converting from GUI.
Here is the idea:
Trigger1
Events
Unit - A unit Begins casting an ability
Conditions...
If you select a footman, you can see the order icon such as Move at position 0, 0 and Stop icon at position 1, 0.
My question is, where can I change this icon position such as I want to make Move icon at position 2, 2
I have been wandering some people use
Custom Script - call DestroyGroup( udg_myUnitGroup )
instead of
Unit Group - Remove all units from myUnitGroup
That have been made by world editor in GUI
Does the Unit Group - Remove leaks?
What the difference between them?
What is leaks by the...
In this Snippet i will show you how to make the building generate a gold or lumber.
This snippet is simple and done using GUI.
The simplest building income trigger will be :
Generate Gold
Events
Time - Every 10.00 seconds of game time
Conditions
Actions...
I made a periodic event that give a gold when the player have a farm.
The problem is even the farm is not finish build the gold is already given
Thus, is there any condition to check wether the building is complete?
This is my code
Generate Gold
Events
Time - Every 5.00...
Problem solve, see below for solution
Im using pheonix fire ability
I can attack nearby enemy with it
But its attack 360 around the caster
Can I make the ability or there is a way or any idea
To make the ability to attack 180 only?
Means the attack is only attack enemy in front of the caster...
Hi
I want to make my unit sliding on ice
I make every 0.04 seconds, the unit will move in front of it
This work nicely and have no problem at all.
My problem rite now is the unit have an ability Thunder Clap
When I try to cast it, the unit will not cast it.
This is maybe because of the rapid...
I wan to make a trigger
When I press up arrow key and hold
The game will create a game massage to player 1 "Up arrow is pressed"
And this message will continue as long as I keep holding the key
I saw there is key even press and release in trigger
But i didnt see key even hold
Can any1...
Im bad in english, try to make this as short and simple as possible
RPG Mercenary
Thinking of it to be "The Mercenary" or "The Guild" but then people wont know that this is actually RPG game.
Overview
This game is about you, the player as a guild manager that recruit member, take any quest and...