Not sure if bumping is allowed here even once, but I'll go ahead.
Do people think this may be a pathing or Blizzard issue with no normal solution? Meaning, should I take this over to the Blizz forums and try it out as bug and see what happens? I don't want to go cry bug when it may not be...
Actually, I'm already doing what you're describing, but in a more complex way. The problem isn't that I don't know how to issue the orders. The problem is that when a group of units try to carry out multiple separate move order queues, they start behaving oddly and moving to places they...
I'm trying to figure out why units behave absolute stupidly when I order a lot of them to move all at once. In a nut shell, I spawn a bunch of units and order each one to move individually to a point with offset a number of times.
My test trigger spawn a number of units and then does the...
Actually I figured out an easy way to do this by just adding units to a group and cycling through them, way quicker to code. I am not going to say 100% this is solved though as I haven't tested the simple way out much so it may have problems.
The basic overview of what I am trying to do is this:
When the function is run it creates a textag above a unit.
A periodic timer is made that will update the text to the unit's position every 0.02 seconds as well as changing the text to the units custom value.
After <waitTime> the text and...
Okay cool. More questions:
How does this help if a bonus is of the linear type? If I needed to have say 50 different levels of a linear bonus ranging from 1 to 50 wouldn't this require just as much as a single 50 level ability?
What do I use for life and mana regen? Would the life regen...
This is a great system. I have a couple questions and requests though.
1. (I didn't delve in the code) Is there a limit to 8 tiers, or can more be added?
2. Would mana regen and life regen be possible to affect with this? I have no clue if they would stack or not either.
If the answer...