Problems with Queued move orders.

LilBlueSmurf

New Member
Reaction score
0
I'm trying to figure out why units behave absolute stupidly when I order a lot of them to move all at once. In a nut shell, I spawn a bunch of units and order each one to move individually to a point with offset a number of times.

My test trigger spawn a number of units and then does the following for each unit:
Code:
    Assign Move Orders
        Options: Action
        Return Type: (None)
        Parameters
            Unit = (Last created unit) <Unit>
            Lane = 0 <Integer>
            FromTop = true <Boolean>
            Direction = Center <Integer>
        Grammar Text: Assign Move Orders(Unit, Lane, FromTop, Direction)
        Hint Text: (None)
        Custom Script Code
        Local Variables
            WhichPoint = 0 <Integer>
            PointUporDown = 1 <Integer>
            i = 0 <Integer>
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    FromTop == false
                Then
                    Variable - Set PointUporDown = -1
                    Variable - Set WhichPoint = 6
                Else
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    Direction != 0
                Then
                    General - For each integer i from WhichPoint to (WhichPoint + (6 * PointUporDown)) with increment PointUporDown, do (Actions)
                        Actions
                            Unit - Order Unit to ( Move targeting (PathPoint[Lane][i] offset by (((Random real between 0.0 and MaxOffset[i]) * (Real(Direction))), 0.0))) (After Existing Orders)
                Else
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    FromTop == true
                Then
                    Unit - Order Unit to ( Move targeting (Spawn[Lane][1] offset by (((Random real between 0.0 and 3.0) * (Real(Direction))), 0.0))) (After Existing Orders)
                Else
                    Unit - Order Unit to ( Move targeting Spawn[Lane][0]) (After Existing Orders)

*maxoffset is a static array, no funky stuff.

And when I debug the units orders all of the assigned move points look like you would expect, no points right next to other or backwards or anything. (variation in x of a little bit from the randomness)
43.6,143.0
43.2,114.5
44.6,102.4
43.5,92.0
45.3,79.0
42.5,72.0
41.7,61.0
44.3,55.3
0.0,0.0
0.0,0.0
0.0,0.0
----end unit-----
*the extra was to make sure there weren't extra orders being assigned

And finally, here is a video of the buggers acting completely retarded.
[YOUTUBE]Bems6fomNgw[/YOUTUBE]

If anyone has ideas to fix this, it would be awesome. I would really like to avoid the old way of lots of regions/enters region triggers, and I've already tried turning off unit pushing and using the "move to relative point" order instead. And no, I don't want to turn off collision. Thanks. :)
 

Rusty

New Member
Reaction score
5
if i understand this right, youre trying to spawn a bunch of units, then have them move/attack move to several different points?

if i have it right, there is another way to approach this.
heres the gui text for how i did this

Unit - Create 1 Ultralisk for player 14 at zergspawn1 facing 10.0 degrees (No Options)
Unit - Order (Last created unit) to ( Attack targeting Point 005) (Replace Existing Orders)
Unit - Order (Last created unit) to ( Attack targeting Point 004) (After Existing Orders)
Unit - Order (Last created unit) to ( Attack targeting Point 003) (After Existing Orders)
Unit - Order (Last created unit) to ( Attack targeting Point 002) (After Existing Orders)
Unit - Order (Last created unit) to ( Attack targeting Point 001) (After Existing Orders)


and heres the script if you prefer it that way

UnitCreate(1, "Ultralisk", 0, 14, PointFromId(1), 10.0);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(13)), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(14)), c_orderQueueAddToEnd);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(15)), c_orderQueueAddToEnd);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(12)), c_orderQueueAddToEnd);
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(11)), c_orderQueueAddToEnd);


the PointFromId's are a little off on the script because i renamed them
hope thats what you were looking for

edit: to get each unit to go separately, you could link this to another trigger/function to use it multiple times, or use some random-modified variables to get points that youd like to send them to
 

LilBlueSmurf

New Member
Reaction score
0
Actually, I'm already doing what you're describing, but in a more complex way. The problem isn't that I don't know how to issue the orders. The problem is that when a group of units try to carry out multiple separate move order queues, they start behaving oddly and moving to places they shouldn't.

I have verified (as far as I can figure) that the units DO have the correct points in their order queue. No extra points are mysteriously being added. (see original post)

Attached a picture to try to help illustrate the problem, this would be the path of just one unit. The other units all have different paths.

Red Dots = Points ordered to
Pink = Path units should take
Blue Line= Path actually taken (why?)
 

Attachments

  • PathWonk.jpg
    PathWonk.jpg
    18.1 KB · Views: 231

LilBlueSmurf

New Member
Reaction score
0
Not sure if bumping is allowed here even once, but I'll go ahead.

Do people think this may be a pathing or Blizzard issue with no normal solution? Meaning, should I take this over to the Blizz forums and try it out as bug and see what happens? I don't want to go cry bug when it may not be, but no one has pointed out errors in the code.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +1
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top