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    Problems with Queued move orders.

    I'm trying to figure out why units behave absolute stupidly when I order a lot of them to move all at once. In a nut shell, I spawn a bunch of units and order each one to move individually to a point with offset a number of times. My test trigger spawn a number of units and then does the...
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    Text tied to units + expires Lots of help needed

    The basic overview of what I am trying to do is this: When the function is run it creates a textag above a unit. A periodic timer is made that will update the text to the unit's position every 0.02 seconds as well as changing the text to the units custom value. After <waitTime> the text and...
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