I'm trying to figure out why units behave absolute stupidly when I order a lot of them to move all at once. In a nut shell, I spawn a bunch of units and order each one to move individually to a point with offset a number of times.
My test trigger spawn a number of units and then does the...
The basic overview of what I am trying to do is this:
When the function is run it creates a textag above a unit.
A periodic timer is made that will update the text to the unit's position every 0.02 seconds as well as changing the text to the units custom value.
After <waitTime> the text and...