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    Attack speed maximum.

    How is attack speed calculated? According to the gameplay constants, you get a 2% increase for every point of agility. Does this cap at a 400% increase (200 agility)? And do the animation backswing, and damage points affect the speed?
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    Destroying triggers

    I have a trigger that runs at 90 seconds game time. I want it to destroy several other triggers. What's the command to do that? I know to destroy the trigger the command is in is, call DestroyTrigger( GetTriggeringTrigger() ) is the command to destroy an outside trigger, call...
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    running triggers ignoring conditions

    Simple question. If I have a trigger initially off, and it is going to be turned on 20 minutes into the game. But I have a periodic trigger that is on all game, and runs this trigger while "ignoring conditions." Will the trigger be run while I have it turned off?
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    Using a temp variable while panning a camera

    Does this work? Set TempPoint = (Position of (Reviving Hero)) Camera - Pan camera for (Owner of (Reviving Hero)) to TempPoint over 0.60 seconds Custom script: call RemoveLocation (udg_TempPoint) Or will it bug if I use my "TempPoint" variable during the 0.6...
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    Making this trigger MUI

    I have this trigger that I'd like to reuse roughly 20 more times to spawn different unit types, using the same variable. Archer wave Light Events Unit - A unit enters Mainbase light <gen> Conditions (Unit-type of (Entering unit)) Equal to Hire Archer Reinforcement...
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    GUI Chronosphere leak

    I'm stealing an ability from dota. The chronosphere ability pauses everything in an area, and everything that enters that area during the duration. It takes me two simple triggers to accomplish the effect. ChronoSphere Events Unit - A unit Starts the effect of an ability...
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    How to clean up this trigger

    I started my map when I was really bad at GUI. And I made this trigger: Archer wave Light Events Unit - A unit enters Mainbase light <gen> Conditions (Unit-type of (Entering unit)) Equal to Hire Archer Reinforcement Actions Unit - Kill (Entering unit)...
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    Does this leak a unit group?

    Title says it all. I think it does, but I want to confirm it. DarkSideGetGold Events Unit - A unit owned by Player 10 (Light Blue) Dies Conditions Actions Player Group - Pick every player in (All allies of Player 3 (Teal)) and do (Actions) Loop - Actions...
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    Point leaks.

    I have this simple custom spell. Medicine Ball Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Medicine Ball Actions Set TempPoint = (Target point of ability being cast) Unit - Create 1 Dummy...
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    Moon Glaive ability

    I posted this question on a thread about the same topic, and was told to start a new thread. So here it is. I have a hero that would like the "bouncing" attack of huntresses. But I can't seem to get her attack to actually bounce. At first I used this simple trigger: Moon Glaive...
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    GUI to VJass

    I want to learn vJass but I don't know how to go about it. I'm an "okay" GUI'er and I want to move up, but I don't know if I need to learn regular jass first or not :( Most of the tutorials are for regular Jass. How is it recommended I make the switch?
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    AoS style map

    I have the start of my terrain, and a vague idea of what I'm going to do with it. I want it to be an AoS type map, with two lanes. More work will be done on the terrain later (Doodads, trees, ect). I plan on using both items, and tomes to supplement the heroes. And I plan on having "creeps"...
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    Cleaning up a map

    I have been making a map for the better part of a year. And its nearing the stage where I can go into beta testing. But its cluttered, and disorganized in many ways. I want to "clean it up." So I can see what I have. I have some custom units, and some modified stock units that I want to know if...
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    Dummy model doesn't show up when created by trigger?

    I have this model with a scaling size of 4.11, and the model file of "Spirit Touch." It shows up in the map editor, and the trigger works fine otherwise. But this model doesnt show up when testing the map. However I stole the model from another map, and when testing that map, the model showed...
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    Chronosphere GUI

    So I was making my map and thought this DotA spell sounded cool. So I looked it up, and couldn't find a GUI version (Jass is harder for me to import). So I made one. Works flawlessly. But I have 3 questions. First off, the animation on it is too small, is there anyway to resize that model...
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    Custom ability icon doesnt show

    I've made custom spells based on channel before, but this time I can't get the icon to show up after a hero learns it. (its a stock warcraft III icon so I know it works) I've had this problem with other abilities. Including the non-chen drunken brawler, and one of the Ensnares. Where the hero...
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    Triggered ability doesn't apply cooldown

    I have a custom ability that works wonderfully all except that it doesnt follow its cooldown set in the object editor. It's cooldown is set at 10 seconds, yet it is instantly reusable. The trigger triggers on the "start of an effect." Is there a reason it wouldn't cool down? and are there any...
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    Object editor makes map crash

    So seemingly at random, my map will crash when I try to open the "object editor." If I reinstall Warcraft III, the map opens and runs fine for a bit until, randomly again, it crashes when I open the object editor (three days the second time). The first time it happened I seen yellow text...
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    Granting a buff via trigger / Increasing damage reduction

    I want to do two things with triggers and I dont see how you can do either. I want to: Apply a buff to a unit without attaching it to a "stock" warcraft III ability (like blizzard). And I want to create a passive ability on a hero that provides a bonus to damage reduction, but not to...
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    Partial Map protection

    Is there a way to protect a map and allow it to be opened in world editor, but not edited? I want to protect my map from being stolen and stuff, but I want to let people see the triggers for reference. It always frustrated me that most maps are protected, and it makes learning how to do...
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