Super.Gnome
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So I was making my map and thought this DotA spell sounded cool. So I looked it up, and couldn't find a GUI version (Jass is harder for me to import). So I made one. Works flawlessly. But I have 3 questions.
First off, the animation on it is too small, is there anyway to resize that model file? Or does someone know of a suitable Chronosphere model?
Second one, is there a way I could eliminate the wait on it? Or just make it more efficient while remaining in GUI?
Finally, did I miss any leaks? I dont think I did...
First off, the animation on it is too small, is there anyway to resize that model file? Or does someone know of a suitable Chronosphere model?
Second one, is there a way I could eliminate the wait on it? Or just make it more efficient while remaining in GUI?
Finally, did I miss any leaks? I dont think I did...
Trigger:
- ChronoSphere
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Chronosphere
- Actions
- Set TempPoint = (Target point of ability being cast)
- Set CS_Caster = (Casting unit)
- Trigger - Turn on Chronosphere Effect <gen>
- Special Effect - Create a special effect at CS_Point using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
- Set CS_effect = (Last created special effect)
- Wait (2.00 x (Real((Level of Chronosphere for (Triggering unit))))) seconds
- Special Effect - Destroy CS_effect
- Trigger - Turn off Chronosphere Effect <gen>
- Unit Group - Pick every unit in CS_Group and do (Unit - Unpause (Picked unit))
- Custom script: call RemoveLocation (udg_CS_Point)
- Custom script: call DestroyGroup (udg_CS_Group)
- Events
Trigger:
- Chronosphere Effect
- Events
- Time - Every 0.01 seconds of game time
- Conditions
- Actions
- Set CS_Group = (Units within 500.00 of TempPoint matching (((Matching unit) Not equal to CS_Caster) and (((Matching unit) is Magic Immune) Equal to False)))
- Unit Group - Pick every unit in CS_Group and do (Unit - Pause (Picked unit))
- Events