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  1. fyor

    Build help

    Event - A unit enters (Playable Map Area) Should do the Unloading part.
  2. fyor

    Spell not working properly

    Referring to your MUI question. Using Waits and Triggering Unit can still make a spell MUI. As long as you use a separate unit group for each unit that casts (aka indexing) it should be MUI.
  3. fyor

    Need some explination

    No it does the multiplier correctly (2, 4, 8, 16), but it costs a lot of mana at the same time.
  4. fyor

    Can anyone help making day time based skill?

    Depends if you know how icon placing works or not. If you don't know how, then it'll fail nonetheless. If you do, it'll be fine.
  5. fyor

    Multiboard Help

    Bump you don't have to find anything wrong...it might be coded perfectly right and there's a problem in the map we're using. Just, if there's something that you notice could be fixed I'd like to know >>;
  6. fyor

    Mutliboard

    You use a GetLocalPlayer() function which is JASS. However you can do it in GUI simply by using Custom Script. I have a system here that makes a multiboard per player in GUI, you can use it if you like.
  7. fyor

    Memory Leaks / Map Exploit (Think Blizzard will fix both?)

    In the old JASS compiler, a function with multiple returns was only type-safe on the last return. That is to say function A takes handle h returns integer return h endfunction Would break, as h is not an integer. However, function B takes handle h returns integer...
  8. fyor

    Multiboard Help

    My friends were making a map using the DotA template and they had the basic multiboard from DotA. They asked me to help them make the multiboard have the -cs functionality (which changes the title to where it shows how many creepkills and denies you have as an individual player). To do this, I...
  9. fyor

    Show Damage

    Have fun dealing with diminishing criticals if you plan on using another abilty based on critical strike... Otherwise, there's a function in JASS that allows you to calculate the damage I think. I'll have to look it up though.
  10. fyor

    Feedback BTN icon

    I don't think there is one. Try adding the extension for a BTN instead of a PassBTN (or whatever it's called).
  11. fyor

    Reviving Heros

    Then take an extra minute and save the unit into a variable.
  12. fyor

    Problem with trigger, makes everything lag and I have to close Warcraft

    The problem is probably with the Dummy Unit or the Dummy Spell. Just because the trigger brings forth the problem doesn't mean that it always has to be the sole of the problem.
  13. fyor

    Making a shop only available to a certain player

    The Ability Editor. It's in the folder labeled as "Special".
  14. fyor

    Making a shop only available to a certain player

    Edit the "Shop Sharing" ability to only effect player-owned units.
  15. fyor

    Problem with trigger, makes everything lag and I have to close Warcraft

    Does the "War Stomp" ability have a cooldown? How much dmg does it deal? How much mana does it cost? What's the aoe on it? How long does it stun for?
  16. fyor

    I Got a Few Questions for my Map Hop u can answer it

    Yeah, try this trigger instead. This was made by AceHart, so credit him instead of me. Respawn Init Events Map initialization Conditions Actions Set tmpInteger = 0 Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile)...
  17. fyor

    Reviving Heros

    Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions ((Dying unit) belongs to an ally of Player 1 (Red)) Equal to (==) True Then - Actions Hero - Instantly revive (Dying unit) at...
  18. fyor

    Reviving Heros

    That trigger is full of leaks and won't work properly when there's a timer. You need to assign the units to variables, that way the game won't re-assign their titles.
  19. fyor

    I Got a Few Questions for my Map Hop u can answer it

    That leaks very, very badly. I'm not even sure if that will work if 2 heroes die within the interval of <Your Seconds> You need to save the dying to a variable. "Triggering Unit" will get re-assigned. Try this for spawning units, it's from the DotA Template which can be found in the...
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