Hi, I have a map that used to use EGUI a long time ago but now I can't seem to find the download for it (access blocked on this forum too). Can any of the moderators or staff help me out here? My map can't be opened without installing EGUI =/
Thanks!
How else can I attach them? They need to be a special effect in order for me to attach them, and in order to use a special effect, I have to use existing models...
I cant create a unit, change its model to flag, and have him somehow follow/teleport near my hero all the time - it looks...
Objects\InventoryItems\HumanCaptureFlag\HumanCaptureFlag.mdl
You can test it yourself. Attach it to a unit its red for some reason, regardless of player colour.
Its not a teamcolor texture? When I make the flag's owner Player 2 [Blue], it turns blue.
Im guessing there must be some way to replicate the effect with special effects?
It must look like he's carrying the flag....if I use your method, wont I have to use a periodic trigger to move the location every 0.01 secs? (which is bad coding and doesnt look like hes carrying the flag...)
EDIT: Nope ordering is no good - doesnt look like hes carrying the flag and moving it...
Alright so I made a CTF map and its working well.
The only problem is, whenever I create a special effect (Human Flag model) and attach it to the unit, it shows up as red in colour.
How do you change the colour?
Thanks weep. However, if we have to trigger every single spell...that would mean 200-400+ triggers. Thats not very efficient.
Hence, I'll give u +rep for trying to help, though it also means anyone trying to do this on a large scale must be either insane, or insanely motivated. I am neither, so...
Trigger? One action causes it.
Cinematic - Fade out and back in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
File manager? What file manager?
I know.
But still, you have to trigger them. Imagine casting a chain lightning with 0 damage. How do you trigger every single unit being hit accurately...and dealing the elemental damage to them?
Okay here's my problem:
I want to make a kind of system that deals Fire/Ice/Lightning, etc damage to my targets whenever I cast a spell.
The thing is, I don't want to be triggering every single spell (imagine 60-100 spells and I have to trigger...). I also dont want to be triggering a...
@hopy
No, you misunderstand.
What I'm saying is that a GUI action is causing my map to crash:
Fade Filter: Create a black mask etc etc
It gives me an error: "Invalid escape character sequence", hence the thread title. So I'm asking for a fix.
Then skippy says:
"This error occurs when you...
First...some unrelated in a sense questions... (bugs?):
Why "Custom Value of Triggering Unit"? If you want to make it MUI, "Player Number of Owner of Triggering Unit" is better. You'll have to set Custom value on Initialization if you're going to use that, and there are better ways to use up...