I have a memory leak after this trigger is triggered a few times. There are another two triggers to go with this, but the leak is caused by this trigger. Any help much appreciated.
Thanks,
Morbid.
Events:
Unit - A Unit begins casting an Ability
Conditions:
((Ability being cast)...
Hi, I have this script that leaks if its activated by more than one unit at the same time. Is there anyway i can fix it?
Thanks,
Morbid.
Trigger 1 - "If Not Owned"
function Trig_Not_Owned_Copy_Func004001 takes nothing returns boolean
return ( GetSpellAbilityId() == 'A009' )...
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My...
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I am trying to figure out how to make items respawnable, like after a set time.
What I think is the way:
EVENTS:
Time - Every 5.00 seconds of game time
CONDITIONS:
(Number of Units in (Units in Shore Shallows <gen>)) Less than or equal to 3
(item-type of (Matching item)) Equal...
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And example of a biulding is the orc pig farm.
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