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  1. Sunchips

    Exceed limit for tiles in a map

    Those were already checked :/
  2. Sunchips

    Exceed limit for tiles in a map

    i cant find it
  3. Sunchips

    Exceed limit for tiles in a map

    Ty it worked but now for some reason I can't test my map -.- this message pops up
  4. Sunchips

    Exceed limit for tiles in a map

    Thats what I did :/
  5. Sunchips

    Exceed limit for tiles in a map

    I shut down my entire virus program and unplugged the internet cable to make sure I'm protected anyway and then I tried to load over NewGen to my computer from an USB device but it still didn't work ._.
  6. Sunchips

    Exceed limit for tiles in a map

    still doesn't work :/
  7. Sunchips

    Exceed limit for tiles in a map

    also now for some reason this pops up when I try to start NewGen WE... It just worked and I didn't change anything, then when I try to start it again it doesn't work... sorry for double posting but I was gonna delete the old message but I don't seem to find the delete button. This is not really...
  8. Sunchips

    Exceed limit for tiles in a map

    there is something wrong :/ when I click edit tileset in extensions nothing happens. Doesn't load anything just nothing happens. Same to all the other things under extensions.
  9. Sunchips

    Exceed limit for tiles in a map

    I know it's possible to exceed the limit of used tiles for a map but how do I do it? I have NewGen WE but I'm not sure how to do this. :(
  10. Sunchips

    Abilities not stored in game cache

    I have made a trigger where a unit is being transported in a special way. When a unit enters the start of the tunnel a dummy unit is spawned at his point, storing the real unit in a game cache and then removes it. The dummy unit fades out slowly until it is fully transparent and disappear...
  11. Sunchips

    JASS NewGen Pack 1.5d

    new version coming up? The new patch have made you enable to use the "test map" in thhis version of NewGen WE
  12. Sunchips

    Cant call animation tags

    I downloaded the villager model with 40 animations on the hive and I copied the trigger to call the animation tags but it doesn't work =/
  13. Sunchips

    Model Ravager model from WoW (Herod's Axe)

    Made this is in milkshape and uploaded this to the www.hiveworkshop.com but they rejected it as it wasn't allowed to use textures from wow there so if someone want to see it, feel free to download =) It's a two-handed attachment
  14. Sunchips

    Ravager model from WoW (Herod's Axe)

    Uploaded this to the www.hiveworkshop.com but they rejected it as it wasn't allowed to use textures from wow there so if someone want to see it, feel free to download =) It's a two-handed attachment EDIT: Sorry wrong forum
  15. Sunchips

    undead damage

    use the last one since you need to detect if it's damaged and not just attacked because otherwise you could hack it by spamattackins and pressing S between =)
  16. Sunchips

    Module texts screwed up

    oh sorry lol how the fuck did i click wrong on that xD
  17. Sunchips

    Module texts screwed up

    Thanks +rep for you :D
  18. Sunchips

    Module texts screwed up

    My screen is retarded and sets itself to a completely wrong resolution sometimes when I start a game and I happened to have the NewGen WE open while this happened and now I can't read the text in modules such as object editor :mad: (see attached picture) It's not showed as raw data and I tried...
  19. Sunchips

    [Description Help] Item

    I guess it's a hammer, very classic :p you could have something like this: Stormbringer was once used by the storm god to smite all lalala but during the second war it was granted to his avatar blah blah who fell in battle
  20. Sunchips

    Morphing spell

    You mean removing the geoset in wich he is in demon form will cause him not to change to the demon form first? because I can easilly change the model to not have that geoset
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