Hi there, I'm making a campaign which follows sargeras. First mission is banishing some dreadlords to the Twisted Never. However this is when he is affected by them, leaves the Titans and then becomes evil. I need a good model for Sargeras. I was going to use two models. One before his...
Basically have a quest where you have to banish 4 dreadlords to the Twisted Nether. So there's a quest called Banish Dreadlords, with description. Then there's a requirement - (0/4 Dreadlords Banished). When you banish one I want it so obviously changed to 1/4, 2/4 etc. I can do it for the 1st...
Hi there,
Basically I created a new ability called Drunken Rage. It increases the unit's attack damage while giving him less accuracy. Now I got the attack damage done but can't seem to find an ability that I could do this for. I have tried using a trigger that gives all enemies evasion then...
Hi there
Basically every 60 secs gold is added to all gold mines on the map. This worked for all but entangled and haunted. I tried created an event: unit finishes construction. condition - constructed unit = entangled gold mine event - add 100000 gold to constructed unit but this doesn't...
Hi there,
Basically when a unit gets 5 kills i want to give him crit strike and when 10 he gets evasion and so on. I tried the 5 kills for crit strike below but its not working. I set all point values of units to 0:
Unit Kills
Events
Unit - A unit Dies
Conditions...
Question is in the name
Want to make a spell that heals but costs gold to use
and also one that gives mana, just like potions but they are abilites and cost gold not mana
EDIT - I know you can do this with a trigger, but is there no way to do it another way? Cause what i want is it to display...
Hey there
Basically I want to make it so that when an enemy (player 12 - Brown) comes into (player 1 - Red) attack range instead of attacking the first target it attacks a random one. I want to do this so that the towers don't all attack the same target. This is so towers that can kill units...
Camera Choose
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Player Group - Pick every player in Players and do (Actions)
Loop - Actions
Game - Display to Players for 15.00 seconds the text: |cffff0000Choose yo...
Hi there! ;)
I've recieved so much help from these forums and now im returning the favour. I hope that these tutorials (well one for now) will allow you to learn more about triggers in specific games. The first tutorial looks at TD's and how they work. If you find them helpful in applying...
Hi there! ;)
I've recieved so much help from these forums and now im returning the favour. I hope that these tutorials (well one for now) will allow you to learn more about triggers in specific games. The first tutorial looks at TD's and how they work. If you find them helpful in applying...
1) Haven;t used world editor in many months so forgot quite alot :( Decided to make a map and realised I have forgot many basic things... first off I'm trying to set a player variable so that I can show dialog boxes to all players who are users and playing. So I basically when I go on show...
In my map it sometimes freezes for a short while. So i looked for some leaks and removed them. However it still freezes and i have checked all triggers with leak checker. However Im sure this is the problem:
Actions
Set Town_Portal_2 = (Center of Town <gen>)
Unit - Create 1 Town...
So annoying: :banghead:
I want to remove an item from a hero and give him another item. So to do this i have created an item variable array (gives a random item to hero). But now i need to set each variables as an item. To do this i have placed the item for each variable on the ground and...
Hi. Im sure theres a way to create custom warnings, ive seen it in DOTA. What i mean by custom warnings is for example:
You build a unit, but you have insufficent funds. A warning appears displaying Insufficent funds. I know i could just display a normal game message but this doesnt look...
I have never known how to do this trigger... and it must be simple!! :banghead: Basically:
i want the WHOLE map to be undiscovered to player 1 (red). I have tried black mask but it doesnt work. Im sure im missing somethign really simple. Any help and i will award rep. Thanks!
I want my...
Hi i have created an item called scroll of town portal (if you have played diablo you will understand all of this). This is a 'dummy' item and doesnt do anything. Next, when the item is used, a portal is created at postion of the unit who uses it. Then the unit is automatically ordered to move...
:mad: Ive used the trigger
Event - Map intialization
Action - Lock Alliance Settings - On
However this is failing to work. I have 4 teams in my map. and there are two slots to each team. Every first slot in each team is open for a user so Red, Blue, Teal and Purple. The second slots for...
OMG im stuck on an easy to make variable :( Ive made a map and theres two groups of players. Theres night elf and theres scourge. three players on each team (red, blue and teal on NE and Purple,Yellow Orange on Scourge) I want a variable that puts all these players in to a group. I need this so...
I cant seem to get the black mask to work... or is it something different? Well basically i want it like a melee map. I want the map black and fog of war so the player cannot see anything except his units. :mad: It wont work, u can see everything!! Help plz. Rep if you can help :)
If been searching for this and I could'y find it :eek:
Im making a TD and just adding some finishing touches. I want to be able to sell towers, so I found out how to only thing is you click sell tower, the tower disappears but i get NO gold back ( i want 75% of towers intial value). Is there...