hey guys I have this
Experience
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
Actions
Set TempPoint =...
Ok how to do this
-------- Now time to populate the Number system. this loop will put the characters into an array which acts like a counting system from 0 till MaxChars --------
For each (Integer A) from 1 to SaveLoadMaxCharacters, do (Actions)
Loop - Actions...
Sorry for this psot But I couldnt get this part
Hero - Make (Owner of (Picked unit)) Heroes gain (Real((Number of units in TempGroup)))% experience from future kills
How do I get the x100 part? I understood everything else. Thanks
Something Like this
What its doing is if this player is playing it turns on another trigger that spawns for that player
I mean sure theres a lot of triggers involved but it works. also make sure you make it check for each player and create a seperate trigger.
If Each Player is Playing...
is it too early for a bump?
Edit Sorry and I dont know how to delete... Im in Eastern Time and I dont know what time this is I cant check what time it is...
But since its already posted ETC.
All I want is so it makes it so when one certain unit and another enter then it will make a certain...
Ok I need help
If youve heard of it im trying to do something like Legedary monsters Combination like this
Breeds
Events
Unit - A unit enters Is Breeding <gen>
Conditions
(Number of units in (Units in Is Breeding <gen>)) Equal to 2
Actions
If (All...
For some reason it doesnt show up the Dialog box. Like it wont add him to admin or something but it wont show up. For somereason the Name trigger wont work or something I dunno
I Know I have another Forum but that was answered for the question I asked.
For this I need help it wont add me and my bud to the Admin Group
Set Heroes
Events
Map initialization
Conditions
Actions
-------- ------------- Preparing Hero List...