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  1. Estel3

    Fighters and Jets

    What's a good unit or way to make fighters and jets? I'm working on a history project and I need to show air craft battles but I'm not sure how to make them "dog-fight", i.e. go forward, but shoot in the same motion and then circle around. I could completely trigger it but that seems like more...
  2. Estel3

    For mundane functions, is it still better to use JASS?

    (Not sure if this is the right forum...) I'm planning on putting a lot of work into learning JASS after the holidays. I'm currently beginning a project that I will need to use JASS for eventually. I'm curious though, are simple functions like setting up the game still noticeably better in...
  3. Estel3

    Best way to do a "cover" skill?

    What would be the best way to make a skill where a unit can "take cover" behind an object for extra defense / whatever? Is there a simple trigger / skill that I can use or would I have to make a whole system for this? I was considering (and still am) using Mechanical Form and forcing the player...
  4. Estel3

    Anyway to reflect-copy terrain?

    I'm working on a map that needs symmetrical terrain. I was wondering if it was possible to copy some terrain the reflect it (so the stuff on the right is now on the left and so on) and then paste it or reflect it after its been pasted? Anyway to do that or do I have to do it all again on the...
  5. Estel3

    How can I make a ward cast a spell?

    Similar to lots of maps, namely dota and Pugna's Ward, I need my ward to cast a channeling spell. Is it a problem with the classification of the unit, should it not be a ward? Thanks in advance.
  6. Estel3

    I was reading Daelin's tutorial and...

    I need help understanding a small part (well I guess its pretty big). I don't understand this: function name takes nothing returns nothing I don't get the "takes nothing" and "returns nothing" part. Sometimes I see it taking an integer or returning a boolean or something. Can someone...
  7. Estel3

    Will it still be MUI if...

    Savage Events Unit - A unit Is attacked Conditions (Level of Savage for (Attacked unit)) Greater than 0 (Percentage life of (Attacked unit)) Less than or equal to 25.00 Actions Unit - Create 1 Dummy Caster for (Owner of (Attacked unit)) at (Position...
  8. Estel3

    Having the game recognize a custom Hall as a Town Hall?

    Having some trouble with this. I have 3 custom halls, the Grisly Message, Lurid Warning and the Gruesome Testament. However the game does not recognize them when I input the Melee Game action Enforce Victory / Defeat conditions. They are added to the Gameplay Constants and have the...
  9. Estel3

    How to make first hero cost only food, but future ones cost money/lumber

    I've been struggling with this for a while. I am working on making another race for the melee game yet I can't figure out how to make a Hero free (only food) for the first purchase and then cost 425 gold and 100 lumber as well as 5 food for the second and third times. Anyone know how to do...
  10. Estel3

    Help with a reverse Shackles ability?

    I idea of this spell is to heal a target unit every second while pausing both the caster and the target. However, you can't just put -20 damage on Shackles, it does 20 damage per second. Now normally I wouldn't have trouble with this one but I need the ability in MUI. I'm not very good...
  11. Estel3

    How exactly do I import this SFX?

    http://hiveworkshop.com/resources_new/models/2080/ I have imported things before but this is odd. I imported both items that came with the ZIP file but I can only use the MDX file. That is not the actual tornado, it just appears to be a circle of flames. If someone could help me out here I...
  12. Estel3

    Arena Map Ideas

    Well I saw Dragonhord's topic for an AOS map and I thought, why not. I'm currently working on an Arena type map. I've played too many arena games that have problems such as being imbalanced, boring, unoriginal, confusing (HvH...) and generally just not fun. Now I'm not saying I'm going to hit...
  13. Estel3

    Multishot based on Hero's damage

    I'm looking to make a Multishot that deals % of the Hero's damage. This spell would actually be the same as Medusa's from Dota (activate/deactivate) and you shoot x arrows for x% of your damage. Barrage appears to do a set amount of damage which isn't what I'm looking for. Best way? +rep
  14. Estel3

    Is Incinerate some evil spell?

    I am making an ability like Fury Swipes from Dota, its an Incinerate for a melee hero. I changed the data of the original ability and all that and gave it to my hero and it worked. I then copied the spell and gave it to him, and it didn't work. Exact copy, did not work. I then gave it to...
  15. Estel3

    Removing a unit temporarily

    I am making an ability for a blademaster of mine. Basically he targets a unit, and images appear around it, attacking it. Sort of like an omnislash, except single target and with images. I have no problem with the images part and the dealing damage. Thing is I want to remove the original unit...
  16. Estel3

    Item abilities made hero/Unit abilities have no icons

    For the map I'm making, I use some item abilities as hero ones (such as spell damage reduction). However on my unit I can't see the spells. For passive skills I could just make a skill that doesn't do anything and give it to the unit to make it appear it has the skill but what if I do...
  17. Estel3

    Unit is Damaged Event?

    I'm triggering abilities that have a chance to activate so that I can use an item to prevent them (so if someone has Bash, and I have Item Anti-Bash, they will never trigger bash against me). But if I use "A Unit Is Attacked", then the player can stop abuse to get the desired effect. Is there a...
  18. Estel3

    Putting a variable into a tooltip

    I have a two abilities, one a basic Feedback that also stores the mana that is burned with a trigger and another that uses the stored energy to do damage. What I want to do is put in the tooltip of the Feedback ability how much mana (or charges or whatever) has been stored. I could do the...
  19. Estel3

    Where is action (or something like) "Pick Random Integer...ect."?

    I'm working on a spell for an anti-spellcaster unit, where a unit casts a spell in range of the aura, the projector of the aura (or an ally, if I decide to go that way) has a 5-25% chance of being healed for some amount of health. But I can't figure out how to pick a random integer. I think I...
  20. Estel3

    Help with a Robo-Goblin based ability

    Alrighty, I'm curious about using Robo-Goblin to accomplish what I want. I want my unit to have two skill sets, Skill Set A in Human form and then Skill Set X in Demon form. He can switch back and forth at will and the effect is permanent unless the owner uses the ability again. I have two...
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