What's a good unit or way to make fighters and jets? I'm working on a history project and I need to show air craft battles but I'm not sure how to make them "dog-fight", i.e. go forward, but shoot in the same motion and then circle around. I could completely trigger it but that seems like more...
(Not sure if this is the right forum...)
I'm planning on putting a lot of work into learning JASS after the holidays. I'm currently beginning a project that I will need to use JASS for eventually. I'm curious though, are simple functions like setting up the game still noticeably better in...
What would be the best way to make a skill where a unit can "take cover" behind an object for extra defense / whatever? Is there a simple trigger / skill that I can use or would I have to make a whole system for this? I was considering (and still am) using Mechanical Form and forcing the player...
I'm working on a map that needs symmetrical terrain. I was wondering if it was possible to copy some terrain the reflect it (so the stuff on the right is now on the left and so on) and then paste it or reflect it after its been pasted? Anyway to do that or do I have to do it all again on the...
Similar to lots of maps, namely dota and Pugna's Ward, I need my ward to cast a channeling spell. Is it a problem with the classification of the unit, should it not be a ward?
Thanks in advance.
I need help understanding a small part (well I guess its pretty big).
I don't understand this:
function name takes nothing returns nothing
I don't get the "takes nothing" and "returns nothing" part. Sometimes I see it taking an integer or returning a boolean or something. Can someone...
Savage
Events
Unit - A unit Is attacked
Conditions
(Level of Savage for (Attacked unit)) Greater than 0
(Percentage life of (Attacked unit)) Less than or equal to 25.00
Actions
Unit - Create 1 Dummy Caster for (Owner of (Attacked unit)) at (Position...
Having some trouble with this. I have 3 custom halls, the Grisly Message, Lurid Warning and the Gruesome Testament. However the game does not recognize them when I input the Melee Game action Enforce Victory / Defeat conditions.
They are added to the Gameplay Constants and have the...
I've been struggling with this for a while. I am working on making another race for the melee game yet I can't figure out how to make a Hero free (only food) for the first purchase and then cost 425 gold and 100 lumber as well as 5 food for the second and third times.
Anyone know how to do...
I idea of this spell is to heal a target unit every second while pausing both the caster and the target.
However, you can't just put -20 damage on Shackles, it does 20 damage per second.
Now normally I wouldn't have trouble with this one but I need the ability in MUI. I'm not very good...
http://hiveworkshop.com/resources_new/models/2080/
I have imported things before but this is odd. I imported both items that came with the ZIP file but I can only use the MDX file. That is not the actual tornado, it just appears to be a circle of flames.
If someone could help me out here I...
Well I saw Dragonhord's topic for an AOS map and I thought, why not.
I'm currently working on an Arena type map. I've played too many arena games that have problems such as being imbalanced, boring, unoriginal, confusing (HvH...) and generally just not fun. Now I'm not saying I'm going to hit...
I'm looking to make a Multishot that deals % of the Hero's damage. This spell would actually be the same as Medusa's from Dota (activate/deactivate) and you shoot x arrows for x% of your damage.
Barrage appears to do a set amount of damage which isn't what I'm looking for.
Best way?
+rep
I am making an ability like Fury Swipes from Dota, its an Incinerate for a melee hero.
I changed the data of the original ability and all that and gave it to my hero and it worked. I then copied the spell and gave it to him, and it didn't work. Exact copy, did not work.
I then gave it to...
I am making an ability for a blademaster of mine. Basically he targets a unit, and images appear around it, attacking it. Sort of like an omnislash, except single target and with images.
I have no problem with the images part and the dealing damage. Thing is I want to remove the original unit...
For the map I'm making, I use some item abilities as hero ones (such as spell damage reduction). However on my unit I can't see the spells.
For passive skills I could just make a skill that doesn't do anything and give it to the unit to make it appear it has the skill but what if I do...
I'm triggering abilities that have a chance to activate so that I can use an item to prevent them (so if someone has Bash, and I have Item Anti-Bash, they will never trigger bash against me).
But if I use "A Unit Is Attacked", then the player can stop abuse to get the desired effect. Is there a...
I have a two abilities, one a basic Feedback that also stores the mana that is burned with a trigger and another that uses the stored energy to do damage.
What I want to do is put in the tooltip of the Feedback ability how much mana (or charges or whatever) has been stored. I could do the...
I'm working on a spell for an anti-spellcaster unit, where a unit casts a spell in range of the aura, the projector of the aura (or an ally, if I decide to go that way) has a 5-25% chance of being healed for some amount of health.
But I can't figure out how to pick a random integer. I think I...
Alrighty, I'm curious about using Robo-Goblin to accomplish what I want.
I want my unit to have two skill sets, Skill Set A in Human form and then Skill Set X in Demon form. He can switch back and forth at will and the effect is permanent unless the owner uses the ability again.
I have two...