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  1. Pyropenguins

    Quick Question Bout Patching Leaks

    Ok, say i use the exact same point such to create a unit and create a special effect over that unit like so: MMMMMHMMMM Events Conditions Actions Unit - Create 1 Footman for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees...
  2. Pyropenguins

    Map Disconnects People after Game Ends

    I makes maps for my RoC clan but use the TFT editor. After finishing the map my clan helped me test. All went well, game play and everything. The only problem happened after the game. Once it finished it disconnected all of us from wc3. I was wondering if anyone might know the culprit that...
  3. Pyropenguins

    World Editor Shuts Down On Mac

    When i start up my WE on my mac book i get maybe 5 minutes at max b4 it closes itself. I was wondering if any other mac user has had this problem and fixed it and would be willing to help me out. when it shuts down the only error message it shows me is WE has quit unexpectedly so idk what the...
  4. Pyropenguins

    Any TD Balancing Techniques?

    I am mainly a RoC player but use the TFT editor. I have made a few mini games for my clan which have become fairly popular: mainly just small mazes and what nots that we haven't published yet. I want to move into a TD. I have the terrain and all that finished and now will move onto creeps and...
  5. Pyropenguins

    Mac Trouble With Editor

    I recently switched from windows to mac cause mac suits my college needs better than windows. The problem im having is when i go to save the or test any game I'm working on, every trigger errors out. Is there a problem with the script in WE for macs or is there a simple solution? Any help...
  6. Pyropenguins

    Trigger Trouble

    Solved the problem First Events Unit - A unit Begins construction Conditions Actions Unit Group - Remove all units from Chain Unit Group - Add (Triggering unit) to Chain Trigger - Run Next <gen> (checking conditions) Next Events...
  7. Pyropenguins

    Causes Server Split an IDKY

    Solved it HMMMM Events Conditions Actions Set BlockCheck = False Unit Group - Pick every unit in Chain and do (Actions) Loop - Actions Set PickedPoint = (Position of (Picked unit)) Custom script: set...
  8. Pyropenguins

    Help: Solving This Memory Leak

    Next Events Conditions Actions Set BlockCheck = False Unit Group - Pick every unit in Chain and do (Actions) Loop - Actions Set PickedPoint = (Position of (Picked unit)) Set BigCheck = (Units owned by (Owner of...
  9. Pyropenguins

    Memory Leaks

    I need some help with the memory leaks. I'm not sure how to spot them. Please help me with this trigger and maybe i will learn from it :) First Events Unit - A unit owned by Player 1 (Red) Begins construction Conditions Actions Unit Group - Remove all units...
  10. Pyropenguins

    Trigger Help: Anti-Block in a TD

    I was wondering if anyone knows the trigger that makes mazing contest td unblockable. I know i probably need point variables and/or region varibles but i have yet to have a successfull trigger :banghead:. I was hoping that some better triggerer could help me out with this matter. Any help...
  11. Pyropenguins

    Anti-Block Trigger For A TD

    Need Help: Anti-Block Trigger For a TD I was wondering if someone could help me with a trigger. I have been searching for a while and cant seem to find any thread on this. I would like to know the trigger that removes the last built tower the moment you block. Its in Mazing Contest TD. Any...
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