hi all ^^
i need little help with balancing my 5 heroes by stats ^^
*Heroes are > Peasant, Peon, Wisp, Acolyte, Naga :D
*max lvl is 100
*each lvl gives about 6 stats
something like this
Orc - str3 / agi 1,5 / int1.5
Undead - str2.5 / agi1 / int 2.5
Human - str2 / agi2 / int2
Naga - str1.5 /...
Hi all ^^
what do i need to change so all heroes gain a lvl after every 100 xp :D
+
if hero kills a hero it gives +5xp
lvl 1 = 5
lvl 2 = 10
lvl 3 = 15
lvl 4 = 20
i aint that good with gameplay constants :D
hey all.
My map has 4 races.
*Undead - spell attack or something
*Orc - melee attack ( i think)
*Elf - Range attack
*Human - ?! no clue :D
i was thinking to add each race his own armor and damage.
so thought mby u guys would like to give me some ideas what the % should be...
I will use heroes. I will use 4 diffrent heroes. 1 human,1 elf, 1 undead , 1orc.
they will not attack.. With them u can choose witch units to spawn.
each hero will have 3 auras + 1 special skill for main race.
so if u get human hero u will use human units.. :d
but u can help me with...
i wont use heroes to fight ;) atm i think :D
im not home atm so i cant send the map or host it :/
but if u want to help u can start a new map and try to make 5 units for each race (lvl 1 -5 )
cuz my units arnt that rdy lol.. so if u can make some good units ill add them befor beta :)...
map type : Free For All / Arena
At start each player has a hero (who will choose what units to spawn) elf,human,orc or undead.
each kill gives hero 1exp.
after hero is lvl 5 ... it wil start to spwan lvl 2 units for player.
@ hero lvl 10 there will be lvl 3 units
@ lvl 15 there will be lvl 4...