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  1. fgw

    Malfunctioning unit spawn

    I think its memory leaks like Happy said. You've got them spawning too fast. Here is a thread on memory leaks, hopefully that'll help you. http://www.thehelper.net/forums/showthread.php?t=27219
  2. fgw

    How do i make a hero have a corpse after death?

    It is, its the default option.
  3. fgw

    Acid Bomb Movespeed reduction?

    The movespeed and attackspeed reduction actually increase it instead of reducing it, I have no idea why O.o.
  4. fgw

    How do i make a hero have a corpse after death?

    I think if you leave it as triggering unit it'll be fine, or you could change it to dying unit.
  5. fgw

    How do i make a hero have a corpse after death?

    Something like this'll work I think. Untitled Trigger 035 Events Unit - A unit Dies Conditions ((Triggering unit) is A Hero) Equal to True Actions Unit - Create a (Unit-type of (Triggering unit)) corpse for Player 1 (Red) at (Position of (triggering unit))
  6. fgw

    Damage skill that gives gold on death

    Something like this might work Untitled Trigger 034 Events Unit - A unit Dies Conditions (Ability being cast) Equal to (Ability being cast) Actions Player - Add 1000 to (Triggering player) Current gold Still new though, so don't take my word for...
  7. fgw

    Remove Spell Research?! HELP!!

    Scenario>Upgrades>Use custom> Defend> Change to researched.
  8. fgw

    AoS War of the heros.

    It is, but its only a working title, I defiantly intend to have something a lot better and much more original.
  9. fgw

    Death animation trigger not working.

    Ah much thanks to both of you. With this trigger fixed I can continue on the rest of the map. +Rep all around. After I can give it again.
  10. fgw

    Death animation trigger not working.

    So I have this code. Untitled Trigger 006 Events Unit - A unit owned by Player 4 (Purple) Dies Unit - A unit owned by Player 5 (Yellow) Dies Unit - A unit owned by Player 3 (Teal) Dies Unit - A unit owned by Player 2 (Blue) Dies Unit - A unit owned by...
  11. fgw

    Unit Aggro Problem

    This may come off as noobish, but set the priority to 1?
  12. fgw

    3 Spell Request

    Well, I think this will work for the first one, and I haven't tried the last two yet. Untitled Trigger 025 Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Shadow Strike Actions Unit - Set mana of (Target...
  13. fgw

    AoS War of the heros.

    Ah yes, I was messing around with it to see if it would create more then just one effect, sadly, it doesn't. XD Also, I happened upon your spell pack on hive and figured I might use a few. They look really nice.
  14. fgw

    AoS War of the heros.

    Interestingly enough, thats exactly what I'm doing right now. Yeah it may not be original, but once I implant what I've got planned it will be. Currently I want to get the standard aos gameplay down before I throw in any twists.
  15. fgw

    AoS War of the heros.

    Edit #1: Updated the map, hopefully fixed a few of the leaks, added the basis for the creep army and a few bosses. Edit #2: Major problem with the death/revival triggers for any player other then red, if someone wants to take a look at it and off their opinion I would be most grateful. Can't...
  16. fgw

    Hero spawn problem.

    Alright, its working fine now. Thanks a bunch for the help guys.
  17. fgw

    Hero spawn problem.

    I changed it and they're still spawning next to it. I'm thinking about just making a copy tavern and having one in each base.
  18. fgw

    Hero spawn problem.

    Untitled Trigger 012 Copy Events Unit - Hero pool 0013 <gen> Sells a unit Conditions (Owner of (Sold unit)) Equal to Player 6 (Orange) (Owner of (Sold unit)) Equal to Player 7 (Green) (Owner of (Sold unit)) Equal to Player 8 (Pink) (Owner of...
  19. fgw

    Hero spawn problem.

    Didn't work, the heros still just spawn at the tavern.
  20. fgw

    Hero spawn problem.

    In that instance I'd change it to (owner of sold unit) correct?
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