Heres a quickie, what exactly is the most optimum/efficient for lag free interval for a timer event. Ive been using every 0.01 seconds for accuracy, but is say 0.03 or 0.04 a safer interval to use smoothness wise?
Hi all I have pin pointed my problem as :
_______________________________________________
This application has encountered a critical error:
Not enough storage is available to process this command.
Program: c:\documents and settings\administraor\Warcraft III\Worldedit.exe
Object...
As the title says, ALL of my new triggers (roughly triggers 991 and above) do not work. Not even the simplest like elapsed game time = 20s, display text to all. I strongly suspect this could be due to my map having too many tiggers (they are all GUI btw) or too many variables (approx 1080). I...
Just a quickie here. Exactly how long does a special effect last. say i add a special effect to the head of a unit. Does it last indefinitely? Or is there a duration to how long it will be there(however long it might be). Please answer only if you are very sure of it.
Is there a max limit to the number of GUI triggers/lines of codes? My map has about 1000 triggers and 1100 variables now and all my latest triggers addition has failed to work, in addition with certain map initialization triggers failing to fire off. Does anyone know whether this has something...
Hi. Ive been mapping for a few years now on my map and i think it has reached a breaking point of sorts. Having around 990 triggers (GUI, the whole map is in GUI) and about 1050 variables has caused my map initialisation to fail. Having tested it along with help and advice from phyrex1an, Ive...
All my Map initialisation triggers have stopped working. Any idea what might be causing it? It just happened like that. A few other triggers like unit entering playable map area has stopped working too. Urgent help plz.
My object editor crashes everytime i try to delete a custom ability. Now my map has plenty of unused custom abilities that take up space (no matter how little some might say it to be). Could some one help me please.
It shows this error:
I seem to have a problem that whenever i delete abilities under the object editor, the entire WC crash. Back then i could delete 2 to 3 abilities before it crashed but lately is seems to crash the moment i delete one. Any ideas on whats causing the crashing entirely or how to get by it...
Forgive my very limited understanding on the 1.24 patch. I know it was released to fixed the issue of virus being spread through custom maps. But there seems to be a very huge new problem that causes alot of maps to be unplayable due to some h2I JASS blah blah function that i have absolutely no...
Can anyone post a model file that will cause its viewer to crash instantly?
I have a modelcrash.mdx but it only crashes on death animation. Can anyone provide one that will cause instant crashing? I'm using it for a trial anti-maphack trigger. :D
What base skill would i use for a skill that fires a projectile at a target without placing any buffs on it? (i.e no storm bolt, acid bomb, drunken haze.)
Any idea why cooldown don't seem to work on searing / poison arrows when auto casted?
Leaving the skill on auto cast and pressing 'stop' causes the skill to ignore the cooldown.
Any suggestions or solutions? :P
Ok heres the thing, i used the pick all units within AOE matching blah blah conditions to do a triggered AOE spell. However, basing my base skill off channel, which i set the AOE targeting image to the same AOE as my trigger, it seems that the pick within AOE action seems to pick a smaller AOE...
Actions
Set Moon_Point[(Player number of (Owner of (Triggering unit)))] = (Target point of ability being cast)
For each (Integer Moon_Eclipse[(Player number of (Owner of (Triggering unit)))]) from 1 to (4 x (Level of Eclipse for (Triggering unit))), do (Actions)...