DL.PIGGY
New Member
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Hi. Ive been mapping for a few years now on my map and i think it has reached a breaking point of sorts. Having around 990 triggers (GUI, the whole map is in GUI) and about 1050 variables has caused my map initialisation to fail. Having tested it along with help and advice from phyrex1an, Ive narrowed the problem down to having too many, triggers/variables/lines of codes that has somehow caused the map initialisation triggers to break and fail. What phyrex1an has advised me was to change my map initialisation triggers to 'elapsed game time = 0.00s'. While this has worked, it has effectively caused a huge lag of about 5 seconds when the game starts. This being on my i5 computer would mean alot worse for some other comps when hosted online. Also the first 15 seconds is for gamemode typing and this would put a huge problem for my map.
My question is does anyone have any known solutions to this issue?
My question is does anyone have any known solutions to this issue?