Im having trouble with my revive ability. So Ive got a building that sells 3 heroes ( for simplicity, marine, zergling, zealot) through a "Train" ability. Ive also got a "Revive" ability that has each three revive buttons setup in "Command Buttons." Ive setup so that the top three rows of the...
I'm repeatedly getting an "Invalid Preplaced Unit" error when I run sc2. In the editor I can see the unit perfectly fine, but when the game runs it seems to disapear.
Basically I'm trying to make a skill that gives extra armor per item in the Hero's inventory. Problem is it's not working :(. The skill is based off Devotion Aura and that all works fine, but the bonus armor doesn't seem to kick in.
Armor Clad
Events
Unit - A unit Learns a skill...
So I'm wondering, if I use a Temp Point to remove leaks, do I have create one for every single Trigger instance? Or can one Temp Point variable be used for multiple triggers?
As the title says, is there a way to disable Reinventing the Craft? My AV is conflicting with it, and when it does display in the world editor, it only has the option to enable it. Deleting the RTC folder doesn't seem to work either, as it just causes an error when I try to test my map in WE.
So I'm trying to make a spell where a caster casts a spell, a Dummy unit with a visible unit is made, who has Phoenix Fire and stays on top of the caster at all time. I gave it a min and max height to make it fly, that wasn' the problem, but it seems to trail behind the caster instead of being...
Now I'm mostly a GUI user dabbling in JASS here and there and I'm wondering what does debug do? I see it used in Systems, Snippets and such and it seems to work as a normal. Is there something that disables all debugs or rather anything that does with debug in specific?
When playing in my map, there seems to be random text that streams in:
Double free of type: UnitIndexingUtils___unitindex
I'm using Newgen, EGUI and also a Force Attack snippet.
So I was looking at Avatar and it had this value
Magic Damage Reduction
And seeing at default it's 0.0 and grants total spell immunity, would 0.30 grant 30% magic reduction, 70% magic reduction (As maybe it's magic damage that's allowed through) or does it always stay at 100% spell immunity?
My Custom Map is being registered as a Melee Map I think. I'm currently using NewGen Jass Pack 1.5 with EGUI. I save the map and go to single player to test it and it seems to pick it up as a Melee Map as it automatically places a Computer (Normal) and I can freely choose a race. The camera also...
Working on an ability called Bull Rush. Basically, unit A casts the spell at target Point. Unit is order to move to the target, but I also need to check when unit is at the target Point so I can make it cast a spell and also remove dummy units that give unit A bonus movement speed. I have this...
Having trouble getting a value known as "Points_Count" on my multiboard. Instead of showing the value of "Points_Count" in one specific row, it shows it in all the rows.
Not the actual trigger but I think this snippet is relevant. It's Event is "Time Elapsed - 0.01"
Player Group - Pick...
So I have to seperate abilities, one is Jump and one is Warstomp. They use different orderstrings, Warstomp using stomp and Jump using wispharvest. Their raw codes are also different, Jump being A00D:A0w2 and Warstomp being A0ws. The problem is, when I cast Warstomp, it just casts Jump. Is there...
So I've been using World Editor (with NewGen) for a while now and I'm now noticing that when I modify units in the object editor or make a new custom unit, World Editor goes unresponsive for about 20 seconds and than comes back to being responsive. The unit is made and whatnot but it's still...
So I've been using "A unit Begins casting an Ability," for almost all of my spells since I'm not too clear on what the other ones such as "Begins the effect of an ability" and etc does. If someone could point me to a post/thread or elaberate on spell Events in triggers, that'd be great.
This spell is not working as intended. What it does is when the caster of the spell takes damage, the unit he casted the spell on takes a percentage of the damage. When I use the skill however, the enemy does not take any damage the caster takes.
Deaths Grip Setup
Events
Unit...
So I'm making a Hero Revival Trigger that revives a hero after a certain amount of time and also shows it on the multiboard. My problem is, it doesn't work at all. The multiboard doesn't change and the hero is not revived, so I need help. Thanks in advance.
Hero Dies Respawn
Events...
I need help with getting a messege to show to only one player. I was fooling around with GetLocalPlayer in custom script but couldn't get it to work. Any suggestions?
So I'm having a bit of a problem with this rage system I have. Basically I'm using wood as rage and whenever a unit takes damage, he gains a percent of the damage in rage. Also you can't go over 100 rage. The problem is, it doesn't work. When a unit is damaged, he doesn't gain rage. (BTW this is...
So I need to make a skill do damage based on the current skills level. Example,
Stormbolt deals 40 dmg per level, so a level 4 stormbolt deals 160 damage. If someone could post a sample code, that'd be great help :D