I'm trying to take the 'Banner Long Blue (Base)' and give it different color variations. I have the .blp variations (one color for each player) but I can't find out how to apply them. Any ideas?
EDIT: I was using BLPConverter to change a .png to a .blp file. But upon trying to view it in the...
Quite simply, is there any skill already existing that I can create a custom skill off of that will do just that: a one shot (cast with cooldown), stackable poison attack as a melee-type strike?
Or is this just barely complex enough that I'm going to have to create a triggered spell?
Unit Group - Pick every unit in TempGroup and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Kinetic Barrier for (Triggering unit))...
thought so... anything else?
also, ive tried the base funtion without all my waits and stuff, and it does the same thing of moving in one direction still
didn't work :\ . . . i think something must be wrong with the angles? it does every correctly other than the way it knocks them back.
(Could accidently setting KnockbackCall_Angle (and other angle variables) as integer instead of real, or as real instead of integer effect the correct...
Now, I normally play Frozen Throne or the systems.
but i tried playing MapleStory recently, and got this error code "Error Code: -2147467259" can't find a solution that works...
anyone have anything for me? as Nexon's help services are useless (this error code has been logged as a ticket by...
ok thanks GenDeath... that looks like it could be it
@ canons storm crow is necessary if i were to make the units lift in the air.
@ laiev that wasn't exactly what i was looking for, but thanks for pointing it out. I haven't had any problems from that aspect yet.
Hmm, still can't find the issue... i would have to send the map to show what i did... although what i did is no different from a normal map with tomes.
So... I have the system set up for Knockback.
KnockbackCall
Events
Conditions
Actions
Set KnockbackSys_Index = (KnockbackSys_Index + 1)
Set KnockbackSys_Unit[KnockbackSys_Index] = KnockbackCall_Unit
Set KnockbackSys_Dist[KnockbackSys_Index] =...
I've got another situation of something i can't find... or understand to use.
Set KnockbackSys_Unit[TempInt] = KnockbackSys_Unit[(TempInt + 1)]
Is the information inside the brackets actually in the GUI? i can't seem to get the same result duplicating this.
for the knockback system im using theres something i can't find...
Set KnockbackCall_Dist = (500.00 - (Distance between TempLoc and TempLoc2))
Set KnockbackCall_Angle = (Angle from TempLoc to TempLoc2)
in this, i cant find the function "Distance between (variable) and (variable)" or...
never done any before, so how do i make...
Custom script: call RemoveLocation( udg_TempLoc2 )
Custom script: call DestroyGroup( udg_TempGroup )
Custom script: call RemoveLocation( udg_TempLoc )
...these 3 that i've been seeing for knockback? :banghead:
Ok, went back in again.
changed some stuff, now...
the problem has changed woo!
Animation - Change (Picked unit) flying height to 1000.00 at 5.00
The units now raise indefinately into the air at an extremely low rate...
i guess it took me this long to realize that flying height of a 1000...