I have a problem with a move I made called Circle of Hell. What it does is it summons a circle of power that kills anything that runs over it because the circle has immolation with 99999 damage. The summoning of the circle is based off of the sentry ward ability. The problem is when the...
When a hero revives, the time it takes to revive is supposed to increase with each level and start at about 40 seconds at level 1. This works right for all the custom heros I have made and Neutral heroes such as Panda, but does not work for heros such as bloodmage, archmage, and blademaster...
I'm trying to make an ability that is based off of the healing wards healing aura. I want it to only heal your heroes (Not your units, allies heros, or enemies). I am having trouble making this happen with the targets allowed. Right now I have air, friend, ground, hero, invulnerable, neutral...
I edited the doom spell to have 3 levels. The problem is that at level 2 and three it says units that you could doom at level one are now too powerful to doom. Also these units are level one. What determines if a unit is too powerful to be doomed?
In my map each person has a main base where units spawn from (like footies). This base is upgradeable. When a hero dies and you have a tier 0 base, the revive hero icon appears like normal, however in any other tier two revive hero icons occur. How can I fix this?
Im trying to make a starfall based spell target every non building non self unit. I am having problems with this, and in fact I always have found the world editor targets allowed system quite annoying...:banghead: Right now I have air, enemy, friend, ground, neutral, and nonself. What should...
In my map I have a creep spawn region that creates creeps every 20 seconds. When the creeps come out they are ordered to patrol to a region which teleports them to the otherside of a fence. They are then ordered to do a similar thing to another region. The problem this time is the creeps...
Hi! I have been having a problem with a tooltip I have created for the water elemental ability. The ability has 7 levels and looks like this in editor. The problem is with the highlighted part.:
Summons a water elemental or water elementals to attack the Hero's enemies. |nLasts <AHwe,Dur1>...
I made a item table for a unit that creates a random item of a class and any level when the unit dies. The problem is every time I test the map and kill the unit, the unit always gives the same item (pack of coins). Whats wrong?
I am making an item called edge (like the one in Diablo), and I am trying to figure out if it is possilbe to reduce the price of all items by 15% for the player who aquires edge. I don't know if this is even possilbe, but if I can't do it I'm not gonna make the item. Any suggestions? Thanks