Hi! I have been having a problem with a tooltip I have created for the water elemental ability. The ability has 7 levels and looks like this in editor. The problem is with the highlighted part.:
Summons a water elemental or water elementals to attack the Hero's enemies. |nLasts <AHwe,Dur1> seconds. |n|n|cffffcc00Attacks land and air units.|r |n|n|cffffcc00Level 1|r - <AHwe,DataA1> water elemental, <hwat,HP> hit points, <hwat,mindmg1> - <hwat,maxdmg1> damage. |n|cffffcc00Level 2|r - <AHwe,DataA2> water elemental, <hwt2,HP> hit points, <hwt2,mindmg1> - <hwt2,maxdmg1> damage. |n|cffffcc00Level 3|r - <AHwe,DataA3> water elemental, <hwt3,HP> hit points, <hwt3,mindmg1> - <hwt3,maxdmg1> damage. |n|cffffcc00Level 4|r - <AHwe,DataA4> water elementals, <hwt3,HP> hit points, <hwt3,mindmg1> - <hwt3,maxdmg1> damage. |n|cffffcc00Level 5|r - <AHwe,DataA5> water elementals, <hwt3,HP> hit points, <hwt3,mindmg1> - <hwt3,maxdmg1> damage. |n|cffffcc00Level 6|r - <AHwe,DataA6> water elementals, <hwt3,HP> hit points, <hwt3,mindmg1> - <hwt3,maxdmg1> damage. |n|cffffcc00Level 7|r - <AHwe,DataA7> water elementals, <h002,HP> hit points, <h002,mindmg1> - <h002,maxdmg1> damage.
For some reason, in the game the damage for the custom unit h002 is shown as the damage for the level 3 water elemental that the unit is based off of. Any Idea how to fix this? The <h002,HP> works fine, which makes it all the more confusing for me. I also realize I could just put the damage in but i would like to understand how this works, and once I have tooltips done I would like it so I never have to touch them again caz they are as annoying as hell....:banghead: thank you!
Summons a water elemental or water elementals to attack the Hero's enemies. |nLasts <AHwe,Dur1> seconds. |n|n|cffffcc00Attacks land and air units.|r |n|n|cffffcc00Level 1|r - <AHwe,DataA1> water elemental, <hwat,HP> hit points, <hwat,mindmg1> - <hwat,maxdmg1> damage. |n|cffffcc00Level 2|r - <AHwe,DataA2> water elemental, <hwt2,HP> hit points, <hwt2,mindmg1> - <hwt2,maxdmg1> damage. |n|cffffcc00Level 3|r - <AHwe,DataA3> water elemental, <hwt3,HP> hit points, <hwt3,mindmg1> - <hwt3,maxdmg1> damage. |n|cffffcc00Level 4|r - <AHwe,DataA4> water elementals, <hwt3,HP> hit points, <hwt3,mindmg1> - <hwt3,maxdmg1> damage. |n|cffffcc00Level 5|r - <AHwe,DataA5> water elementals, <hwt3,HP> hit points, <hwt3,mindmg1> - <hwt3,maxdmg1> damage. |n|cffffcc00Level 6|r - <AHwe,DataA6> water elementals, <hwt3,HP> hit points, <hwt3,mindmg1> - <hwt3,maxdmg1> damage. |n|cffffcc00Level 7|r - <AHwe,DataA7> water elementals, <h002,HP> hit points, <h002,mindmg1> - <h002,maxdmg1> damage.
For some reason, in the game the damage for the custom unit h002 is shown as the damage for the level 3 water elemental that the unit is based off of. Any Idea how to fix this? The <h002,HP> works fine, which makes it all the more confusing for me. I also realize I could just put the damage in but i would like to understand how this works, and once I have tooltips done I would like it so I never have to touch them again caz they are as annoying as hell....:banghead: thank you!