Hello, today id like to make the heroes of my rpg unable to drop an item on the ground or give it to another player but they still can
Change its slot in inventory
Put it into their backpack (blackroad style)
Sell it to shop
I tried to monitor the order numbers (a la "852002") but...
Hello, i changed the game play constants and set them to 20 / 20 and my creeps have a 200 acquisition range, YET, in game they still help eachother with over 100 range call for help, this is very annoying and i wonder if i missed something (Maybe tweak the AI ?)
Hello, i m looking for an existing system that uses custom triggered experience gaining and does just that :
Whenever a unit dies, gives most of its experience to the highest level hero aroundIf one of the closeby heroes is 5 lvl below the creep's, gains 0 XP. Same if 10 levels higher...
How can i create a simple window that just displays a text instead of a "text + timer" or a Multiboard title ?
For example i want a window that indicates PVP MODE on or off
The problem when creating a normal timer window or multiboard, it leaves a huge space after the title which deforms...
Ok say i pick up an item, identify it and i want to move it automatically to the heros inventory Slot#4 ?
I cant seem to find the proper action to do that.. Maybe in World Editor Unlimited but since i dont wanna use that there must be another way.. ? Thanks a lot in advance
So i d like to make a 300*300+ sized map (Bigger Epic)
How am i supposed to do this ?
I started WEU, but it told me "u cant exceed 65k cells"
When launching WE ehancer it sez i have to run a patch on the game before using the "ehanced" maps ?
Could you just guide me thru it, step by...
Ok here is what im tryin to do.
I need to make spell duplicates for my "spell resistance" system. For exemple unit has 350 resistance to Ice means it will take less damage from frost nova, Got it ?
Also unit with say, 10 resistance will take MORE damage from a given spell.
In that...
How do i make it so Heroes cant get experience from monsters 10 levels higher than their level, even when they dont kill it but they're in the radius of experience getting ?
Also how do i make it so heroes cant get experience from monsters 10 levels BELOW their own ?
Thank you :)
In the "Unit order to damage target" Action, you can chose Spell damage and the type of "spell damage" you want with it.
It goes from Fire to Slow Poison thru cold, check it ;)
My question, does WEU or some other trick allow the mappacker to change the unit's resistance to each of those...
How do i add custom values to Abilities/Spell, using variables or whatever, so when i cast it i can retrieve its custom value and do something with it.
The only thing i can retrieve is its name / lvl but that doesnt come in handy for checking other variables concerning this ability. Unless i...
So i made a "Throwing" Trigger based off Jump spell in assassin pack off wc3sear.ch.
Trigger picks every unit hero nonhostile in region and start the throwing to a defined region destination.
It works perfect with one unit, but with other units in, they all get the flying height to...
So i decided to create a system for my little RPG in which you would have an inventory page for equipment and another for items.
This kind of system exists, made in JASS of course, and people have worked on highly optimized versions of these systems.
However, i cant find any tutorial on...
So i searched for tutorials and topics and so far i found people talking as if Arrays were capped to one row, and the "size" only determined the maximum index size.
I thought array size meant the numbers of rows you could store in the array for a given index number.
For example...
So this is I assume a very simple problem for which the answer is hard to come by..
When using game text message for "players matching condition"
Say i have 3 players in a certain room, i want to send a message to each one of them havin a hero in this room (not using "entering unit"), not...
Ok so heres the deal : I am using the GraveYardPoints / GraveYard units system to respawn my creeps.
So far so good.
Problem is i made some unit classfication (with point value of unit) and i gave different respawn times to different creeps.
Now, if i set no waiting time for those...
Ok so this question i came across while trying to assign item tables to units i had replaced. I ve found that i couldnt assing Item Tables to freshly Created Units.
The only way so far is to trigger their dropping random lvl X upon death.
Or is it ?
Im looking for a way to assign in...
Unit Classification question : Bosses, MiniBosses
Hello everyone, i'm in the making of my very first test RPG and i still havent found after many searches an answer to what i guess is an easy problem ?
How to create classification for certain type of Units on the map, such as patrolling...