So i made a "Throwing" Trigger based off Jump spell in assassin pack off wc3sear.ch.
Trigger picks every unit hero nonhostile in region and start the throwing to a defined region destination.
It works perfect with one unit, but with other units in, they all get the flying height to maximum and dont move except one.
So i decided to array all my throwing variables to point on the picked unit number (because throwing the same "moving loop" for each unit simulteanously caused the problem i thought) and no change whatsoever, it got worse really
Before i bore the site to tears with my sad GUI triggers Has anyone done something like this ? MultiThrowing on picked players from group
That would spare me at least 2 weeks of brainstorming and keyboard bashing with a hammer
Trigger picks every unit hero nonhostile in region and start the throwing to a defined region destination.
It works perfect with one unit, but with other units in, they all get the flying height to maximum and dont move except one.
So i decided to array all my throwing variables to point on the picked unit number (because throwing the same "moving loop" for each unit simulteanously caused the problem i thought) and no change whatsoever, it got worse really
Before i bore the site to tears with my sad GUI triggers Has anyone done something like this ? MultiThrowing on picked players from group
That would spare me at least 2 weeks of brainstorming and keyboard bashing with a hammer