Something like that would work. I just want a way to make certain trees more valuable so that certain areas are more profitable to log in later. If all trees are of the same "value", then competition for space goes way down.
Hey all, I wanted to ask a few things about lumber.
I'm making a very simple, money-generating game. You gather lumber and turn it in for gold to use on upgrades and other things. I wanted to make certain trees more "valuable". Perhaps a certain set of trees' lumber would be worth 5 gold a...
Is it possible to trigger the water to change colors during the game? Over time I'd like the water to slowly become more and more red, like the oceans are slowly filling with blood. I was looking through the triggers and didn't see anything. I was hopin someone here might know if there was a...
Ah, I didn't even bother checking the conditions I could use. I used the same event as you did, but it bothered me that it happened anytime a unit cast an ability. I didn't even think to make a condition to limit it to the particular spell. Thanks much!
*EDIT*
What is that action above the...
I'm tryin to create an ability that will allow certain units to capture an enemy or neutral building. I've tried a couple things, but I can't quite figure it out. Making the ability is easy, but I would guess I need to set up a trigger of some sort to make it work. Can anyone give me an idea...
In my map, I'm trying to shrink everything down to 50% scale. Everything has been working fine except for the gold mine. When I shrink it down with the scale, the terrain under the gold mine is still visible and the same size (if you don't know what I mean, go into the object editor and shrink...
I meant if I could integrate several maps, I wouldn't have to shrink things down. I wouldn't even consider making forests 2 to 3 maps large with load times and shrinking things down, lol
There were a couple reasons I wanted to do this:
1) I could create much larger regions, like forests that cover 2 or 3 maps, and I could include massive cities into a couple maps.
2) I could make shops a little more interactive, having playings enter a shop and transporting to a much smaller...
I'm at least 90% certain that they preloaded a couple maps (at least) and players could travel between them (travel points would have circles of power and stepping on them would teleport them to the destination). As big as both the maps were, I don't believe the maps were the same one. But I...
I've seen in a couple RPG's that you can load multiple map files at the same time and allow users to seamlessly flow from one to the other without loading periods. I looked through the forum for a bit, but didn't find anything on it. Anyone know how this is done?
I went looking around the forums and found some links to item attachment tutorials, but none of them are helpful with marines.
I'd like to try and equip different weapons to marines. After looking online at models, there aren't a whole lot of decent human marine-like models to use. That's...
They banned my IP, so thats not happening. I know because I have a friend who lives here, and he can't get in either (different CD key as well).
And thanks.
Yoshi:
No to both. I just downgraded actually to 1.23. I was hoping going back to a later version might fix my problems with...