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    Model Importing Stopped!!

    I have already imported over 100 custom models into my map about a month ago and now when i try to import a couple models i get the same problems.. I imported the models perfectly, with the right paths and all but still i get the messeage, Cannot load file: ....? WTF is going on??
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    WIP Heroes of War ORPG

    A new ORPG based on realism and teamwork. It is in its Beta stages but still needs lots of fine-tuning and improvements. I have put a lot of effort into this map over the last while and i want people to enjoy it. My main goal is to make the map simple to use/understand - no advanced...
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    Restrict item slot movement

    I need a trigger/system that disallows Players to move items around in their inventory. I think i have seen this before in a game but i have no idea how to make it:banghead:. Even if the trigger makes the hero drop the item the player is trying to move that is better then nothing.. Thanks for...
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    Custom spell(dummy problem)

    Im trying to create a triggered spell that when a unit cast bloodlust on itself, i want a dummy unit to cast curse on that unit. The triggered curse fails miserably though.. please help
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    What is the error?

    Hey guys, i have this item-loot system that is supposed to drop an item from a creep depending on its level but it seems to be malfunctioning. help me find the error! +rep to whoever solves this InitializeItemBountySystem Events Map initialization Conditions Actions...
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    Trigger spell Animation

    i created a triggered spell that plays a unit's animation, then deals damage to a group of units around the unit. This spell is passive and is triggered by a 15% chance everytime a unit attacks the unit with the passive ability. The problem is that sometimes when the animation asociated with the...
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    help with triggered spell

    Hey, i am trying to create a trigger that causes the casting unit of a single targeted unit spell to disable attack and move automatically to the position of the target of the spell, then be able to attack again. so basically this is what it should look like: Firebolt Events...
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    RPG Mythos RPG

    I am currently creating a multi-Player RPG that incorporates Greek Mythology but still remains unique. The game allows for each player to choose only one character, but the character is highly customizable. The RPG is also based heavily on realism, from terrain to combat: one hit from a sword or...
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    Question about NewGen/WEU

    If i download one of these add-ons and i am already working on my map on the regular WE will i have to start all over to use the add-on's benefits or will it simply mesh with the WE and i can continue working on the map that i started?
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    integer variable problem

    Hey guys, i am having troubles editing a part of a trigger i imported into my map. the entire trigger uses an interger variable called (loop3) but when i try to edit part of the trigger i cant find the loop3 variable in the integer index. Hope someone can help me, + rep for whoever does!I tried...
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    problem with triggered upgrades

    ok so i have a hero that when it uses the item ability "range" based off of the chemical rage ability it changes the hero into a ranged hero. The ranged hero has an upgrade that gets set whenever the ability range is cast. So i made various items with different abilities based off of chemical...
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    Help with item inventory!

    I need help doing a gui trigger which can basically drop 2 different classes of items from a units inventory, ex. permanant and charged, if i pick up one item of class artifact. Ive tried assigning certain item classes to inventory slots- then when i pick up the artifact class item it drops the...
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