@Komaqtion
so when i make a trigger for the JASS file and copy it in... it disables the trigger and says like "script error" on almost every line.
the building trigger also gets disabled when i add the "if IsUnitFinished(GetEnumUnit()) then" with the same problem
no idea what that means...
ok i think that would work but i have no idea how to set up custom triggers.
will i need to import that full JASS text to somewhere and reference it somehow?
i tried just the one line command (which is probably not the right way to do this) and it didnt work
if...
ok i have 2 types of triggers that effect buildings. one is the basic resource/building trigger found in the tutorials section and one is a custom trigger. how can i make their effects only apply to buildings that are fully constructed.
Citadel Defeat
Events
Time - Every 5.00...
haha wow dont know how i missed that one ;p
thanks yoshii for all the help!!!
SoPCoP
Events
Unit - A unit owned by Player 1 (Red) Begins construction
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If...
thanks so much everyone for the help. trigger is almost working
Events- unit owend by player 1 begins construction
Actions-
-If conditions- Distance between construction structure and CoP is larger than 1
-Then- kill constructing structure.
one more issue. there is only one specific...
ok that works but i think for what i want to do i need a more limited area of allowed building. specifically, make it so a certain building can only be built in spots marked with CoPs. i also need to know if you can make CoP buildable on cause i changed those properties in the unit editor (CoP -...
isn't it so random that there are still ppl who just started wc3 modding :P
anyways i want to know what is the best way to set up a building so that it can only be built in specific regions of the map?